Skyria
15-09-2009 10:20:58
Hi,
I'm having some problems compiling bloody mess, I've got PhysXSDK and OgreSDK installed and environment variables set up like this
OGRE_HOME c:\OgreSDK
PHYSX_DIR c:\PhysXSDK
While trying to compile I get some post-build event errors like this
and after that I get the following error
So I'm quite stuck here and don't really know how to solve this, any suggestiones?
I'm having some problems compiling bloody mess, I've got PhysXSDK and OgreSDK installed and environment variables set up like this
OGRE_HOME c:\OgreSDK
PHYSX_DIR c:\PhysXSDK
While trying to compile I get some post-build event errors like this
1>C:\BloodyMess\build\msvc\..\..\dependencies\bml\bml.h
1>C:\BloodyMess\build\msvc\..\..\dependencies\bml\bounds.h
1>C:\BloodyMess\build\msvc\..\..\dependencies\bml\constants.h
1>C:\BloodyMess\build\msvc\..\..\dependencies\bml\math.h
1>C:\BloodyMess\build\msvc\..\..\dependencies\bml\matrix.h
1>C:\BloodyMess\build\msvc\..\..\dependencies\bml\prototypes.h
1>C:\BloodyMess\build\msvc\..\..\dependencies\bml\quaternion.h
1>C:\BloodyMess\build\msvc\..\..\dependencies\bml\vector.h
1> 8 file(s) copied.
1>The system cannot find the path specified.
1> 0 file(s) copied.
1>The system cannot find the path specified.
1> 0 file(s) copied.
1>Project : error PRJ0019: A tool returned an error code from "Performing Post-Build Event..."
1>Build log was saved at "file://c:\BloodyMess\build\msvc\Debug\BuildLog.htm"
1>NxOgre - 1 error(s), 0 warning(s)
2>------ Skipped Build: Project: GLUTRenderSystem, Configuration: Debug Win32 ------
2>Project not selected to build for this solution configuration
3>------ Build started: Project: OGRE3DRenderSystem, Configuration: Debug Win32 ------
3>Compiling...
3>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
3>OGRE3DKinematicBody.cpp
3>c:\bloodymess\rendersystems\ogre\ogre3dcommon.h(33) : fatal error C1083: Cannot open include file: 'Ogre.h': No such file or directory
and after that I get the following error
2>Compiling...
2>OGRE3DKinematicBody.cpp
2>OGRE3DPointRenderable.cpp
2>OGRE3DRenderable.cpp
2>OGRE3DRenderSystem.cpp
2>OGRE3DRigidBodyPrototype.cpp
2>OGRE3DBody.cpp
2>Generating Code...
2>Creating library...
2>LINK : fatal error LNK1181: cannot open input file 'OgreMain_d.lib'
So I'm quite stuck here and don't really know how to solve this, any suggestiones?