NxOgre bug?

tomneo2000

19-09-2009 19:18:05

Is this bug of NxOgre BloodyMess 1.5.5?
I read through BloodyMess tutorial 4 http://www.ogre3d.org/wiki/index.php/BloodyMess_Tutorial_4
and did exactly same thing what it say , but a bit difference is that i add one more cube, then i run it. In the first few seconds it works find. Suddenly two boxes fall through the floor and volume trigger, i run many time but got the same result.

What happen ?

tomneo2000

20-09-2009 03:22:51

Sorry. I solved it. My volume was not big enough.

betajaen

20-09-2009 10:44:51

The Visual Debugger is enabled in Git versions.

spacegaier

20-09-2009 12:19:33

And there would still have been the RemoteDebugger of PhsyX itself that you could have used, but I recommend grabbing the git version and use the VisualDebugger.