Amnuriak
08-10-2009 10:08:34
Hi there,
I'm trying to use NxOgre in a static library project of mine. I've compiled NxOgre for debug mode and it worked pretty smoothly - nice job here!
How do I access an actor's shape(s) ? There is no NxOgre::Actor::getShape() or NxOgre::Functions::RigidBodyFunctions::getShapeFromActor() so how do I do this ? There has to be some way to access an actor's shape in order to access its friction values but I can't find it - or is NxOgre's approach to actors and their shapes completely different from the way it is done with NxActors and their shapes ?
Thanks in advance
Amnu
Edit:
Removed first question, found possible solution.
I'm trying to use NxOgre in a static library project of mine. I've compiled NxOgre for debug mode and it worked pretty smoothly - nice job here!
How do I access an actor's shape(s) ? There is no NxOgre::Actor::getShape() or NxOgre::Functions::RigidBodyFunctions::getShapeFromActor() so how do I do this ? There has to be some way to access an actor's shape in order to access its friction values but I can't find it - or is NxOgre's approach to actors and their shapes completely different from the way it is done with NxActors and their shapes ?
Thanks in advance
Amnu
Edit:
Removed first question, found possible solution.