xius
04-11-2009 19:05:57
Hi, I have the project which is heavily based on PhysX fluid. I've (as you could guess) stumbled upon some problems.
1) Right now it's rendered as a bunch of particles (SimpleRenderable) and I don't see how could it look any better? It doesn't need to be a vivid reminiscence of the real one but it should look somehow more... like a single object? It's an OGRE thing, I know... but you are working with Physx here so that some of you may have a concrete way to achieve it.
2) PhysX fluid doesn't interact with dynamic objects, it's unable to push anything. At least I haven't succeeded yet. How to fix this? Force fields? I don't like it... For what is the "TWOWAY" tag then?
Thanks in advance! I hope there are viable solutions.
Also, I apologize to betajaen for not responding in one of my other threads. Even though, my answer would have been really useless newbish piece of code... I simply forgot and don't want to look like a #&*@.
1) Right now it's rendered as a bunch of particles (SimpleRenderable) and I don't see how could it look any better? It doesn't need to be a vivid reminiscence of the real one but it should look somehow more... like a single object? It's an OGRE thing, I know... but you are working with Physx here so that some of you may have a concrete way to achieve it.
2) PhysX fluid doesn't interact with dynamic objects, it's unable to push anything. At least I haven't succeeded yet. How to fix this? Force fields? I don't like it... For what is the "TWOWAY" tag then?
Thanks in advance! I hope there are viable solutions.
Also, I apologize to betajaen for not responding in one of my other threads. Even though, my answer would have been really useless newbish piece of code... I simply forgot and don't want to look like a #&*@.