Illidanz
17-01-2010 17:22:12
I'm using this commit
Hi,
it's been a while since I've used NxOgre, and now I'm integrating NxOgre in my new Engine and messing with the terrain stuff again.
Everything works fine until I enable the Visual debugger: I can't see the terrain underneath it anymore.
There are two screens (sorry for the crappy quality) taken in exactly the same camera-positions (the camera is rendering in Solid, not Wireframe) and the only difference in the code is:
VisualDebugger Disabled:
VisualDebugger Enabled:
Any guess? Should I switch to Detritus?
Hi,
it's been a while since I've used NxOgre, and now I'm integrating NxOgre in my new Engine and messing with the terrain stuff again.
Everything works fine until I enable the Visual debugger: I can't see the terrain underneath it anymore.
There are two screens (sorry for the crappy quality) taken in exactly the same camera-positions (the camera is rendering in Solid, not Wireframe) and the only difference in the code is:
mRenderSystem->setVisualisationMode(VisualDebugger_ShowAll);
VisualDebugger Disabled:
VisualDebugger Enabled:
Any guess? Should I switch to Detritus?