Ragdoll data creation

shanefarris

27-01-2010 15:57:24

I haven't used physx ever, but I am thinking of switching to either havok, or to physx, and need a way to create ragdoll data for the models I have, do we have a solution to streamline this process?

If not here, what are people using? I'm not an artist so is this something I should be hiring someone to do?

deshan

28-01-2010 03:06:10

Hi
I have never used ragdoll. But sometime back I have seen someone successfully implemented that with nxogre.
This is the link
viewtopic.php?f=6&t=11665

shanefarris

29-01-2010 18:09:53

My question is not if its possible, but what tools are people using to generate the data.

LucaMoller

01-02-2010 20:51:33

When I did it, I decided what capsules (bones in the ragdoll) my character was going to have. ( 2 for each arm, 2 for each leg, 1 for the middle mody, 1 for head, for example)
Then I used the distance between specific bones in my 3d model to define their sizes (dist from shoulder to elbow... from elbow to hand)...

But I think there must be an easier way of doing it, even using physX maybe (I dont have much experience, and dont know much stuff either, I just worked with nxogre once in that fighting game). If you get a library with an implemented ragdoll, it will problably tell you how to use it, given your character 3d model.

I guess the faster way you will get your answer is doing some research about these libraries or engines that allready have implemented ragdolls.