oakid
07-05-2010 03:30:20
Hi,
I'm doing a project with deformable object, there is softbody sample codes in PhysXSDK installation, but the low level rendering logic is written by OpenGL directly, I want to use Ogre as the high-level render system, how to convert OpenGL to Ogre functions, or how to write OpenGL rendering logic using Ogre? thanks a lot
I'm doing a project with deformable object, there is softbody sample codes in PhysXSDK installation, but the low level rendering logic is written by OpenGL directly, I want to use Ogre as the high-level render system, how to convert OpenGL to Ogre functions, or how to write OpenGL rendering logic using Ogre? thanks a lot