shanefarris
08-07-2010 18:57:47
I am still going through the NxOgre code, great job by the way. A lot of the tutorials for NxOgre are not listed on the new wiki, so I'm kind of sifting through everything when I can find it, but I am wondering what is the preferred way of implementing ragdoll on a model?
1. I know there is a NPC (character controller) in the works for 1.6, but will that contain what will be needed to do ragdoll on the models as well?
2. Is there a prefab for anything at the moment like vehicles, ragdoll, etc? If not, I will probably implement something, and I will share it of course, any specific way it should be implemented? (I was going to follow OgreOde's implementation)
3. Is there an estimated finish date for the character controller? I tried to build it last night and it was looking for a header in physX that I didn't have (not sure what it was, I'm not at that computer right now).
I'm new to NxOgre, and PhysX, but if there's anyway I can help, I would be glad to.
Thanks.
1. I know there is a NPC (character controller) in the works for 1.6, but will that contain what will be needed to do ragdoll on the models as well?
2. Is there a prefab for anything at the moment like vehicles, ragdoll, etc? If not, I will probably implement something, and I will share it of course, any specific way it should be implemented? (I was going to follow OgreOde's implementation)
3. Is there an estimated finish date for the character controller? I tried to build it last night and it was looking for a header in physX that I didn't have (not sure what it was, I'm not at that computer right now).
I'm new to NxOgre, and PhysX, but if there's anyway I can help, I would be glad to.
Thanks.