Kernle32DLL
13-07-2010 21:35:48
Hay there,
I'm working on a smaller feasibility study concerning ogre and physics right now, and by selection process, I decided to use NxOgre (as all other physics wrappers didn’t match the profile needed). However, I don't get it. There is so much confusing information, scattered everywhere. There are posts about things that don’t work, blogs about upcoming things, posts about experimental stuff, dead links, everything .
So, some clean questions, and I would be very grateful if you would answer them nice and short:
- Is NxOgre still being maintained? I find mostly posts from 2009
- How much PhysX functionality does NxOgre ACTUALLY provide? (Soft bodies, cloths, and fluids to mention some things)
- I read about some dudes going the hard way and manually combining Ogre with PhysX, are there any advantages of that Vs NxOgre?
- What’s up with all this "Bloody Mess", “Bleeding”, "Git", etc. stuff? The only interesting thing for me is the "Detritus" GIT branch, everything else seems (some by far) outdated
- I have special interest in the character controller, as this is one of the major points in my study. Does it work? Do I have to emulate it? What's with that thing?
Thanks in advance
So long,
Kernle
PS: Why do you have to keep a separate profile to the "normal" Ogre forum? And why am I allowed to use a space in my nickname there, whether I'm not here. Strange :/
I'm working on a smaller feasibility study concerning ogre and physics right now, and by selection process, I decided to use NxOgre (as all other physics wrappers didn’t match the profile needed). However, I don't get it. There is so much confusing information, scattered everywhere. There are posts about things that don’t work, blogs about upcoming things, posts about experimental stuff, dead links, everything .
So, some clean questions, and I would be very grateful if you would answer them nice and short:
- Is NxOgre still being maintained? I find mostly posts from 2009
- How much PhysX functionality does NxOgre ACTUALLY provide? (Soft bodies, cloths, and fluids to mention some things)
- I read about some dudes going the hard way and manually combining Ogre with PhysX, are there any advantages of that Vs NxOgre?
- What’s up with all this "Bloody Mess", “Bleeding”, "Git", etc. stuff? The only interesting thing for me is the "Detritus" GIT branch, everything else seems (some by far) outdated
- I have special interest in the character controller, as this is one of the major points in my study. Does it work? Do I have to emulate it? What's with that thing?
Thanks in advance
So long,
Kernle
PS: Why do you have to keep a separate profile to the "normal" Ogre forum? And why am I allowed to use a space in my nickname there, whether I'm not here. Strange :/