New NxOgre

jarwulf

30-08-2010 19:37:16

Is there any timetable on when the next version of NxOgre is coming out? As in the major version after detritus or the finalized detritus (I'm not sure which it should be)? I assume betajean uploads major milestones in easy to digest binaries so I've been holding off on upgrading from my version of detritus until then.

betajaen

30-08-2010 20:14:11

The next version is 1.7.0, Angua.

You should upgrade to Detritus now, its very stable and the only additions now will be just the Character Controller code.

planB

04-09-2010 01:46:18

is there a timetable about the Character Controller code?

betajaen

10-09-2010 22:27:20

I've been working on Gorilla and other things, so I haven't touched NxOgre in almost two months now. Once Gorilla has settled down, I'll probably get back to it.

Most likely when Animated Character is finished, Detritus is done. But the actual Character Controller code I believe it finished, you just need to have a class so it can be shown in Ogre, that's the intention of the Animated Character, but there is no reason why someone can't just get a scenenode and update it in a frameStarted event.

jarwulf

24-09-2010 08:17:06

I've been working on Gorilla and other things, so I haven't touched NxOgre in almost two months now. Once Gorilla has settled down, I'll probably get back to it.

Most likely when Animated Character is finished, Detritus is done. But the actual Character Controller code I believe it finished, you just need to have a class so it can be shown in Ogre, that's the intention of the Animated Character, but there is no reason why someone can't just get a scenenode and update it in a frameStarted event.



What the heck's gorilla?...Oh I see is it some sort of alternative to CEGUI?

Anyway I wish someone with the know how would pull together all these tools that are floating around and document everything nicely. Once you step out of Ogre. And you will massively need to for all the necessary stuff to build a game (or something vaguely approaching one in my case) it gets confusing keeping track of everything. After a break on Starcraft 2 I'm dreading having to set things up again since I'm working with a different laptop. Gotta get Ogre, NxOgre, CEGUI, CEGUI dependencies, and PhysX off the top of my head. Plus all the necessary associated programs and converters. And then comes the fun of compiling and setting everything up properly and making sure they get along nicely. It doesn't help that the documentation for a lot of the projects is missing, contradictory, or scattered around. Oh well its free. Ugh...Well civ V is already out....maybe I'll lose myself in that instead.

spacegaier

06-10-2010 11:25:52


What the heck's gorilla?...Oh I see is it some sort of alternative to CEGUI?

No, gorilla is "just" an basic Overlay drawing engine. betajaen explicitely said, that it can't and is not intended to replace a fully featured GUI libary, but instead comes in handy for quick things like debug outputs and such.

And settings up all the components (Ogre, NxOgre, CEGUI, ...) is done rather quickly once you have a bit of experience. And normally you only have to do that once (perhaps some upgrades and recompiles here and there), but basically it's a one-time job.