Creating a movable player character [Detritus]

CodeZealot

26-10-2010 20:18:25

Hi,

I'm new to NxOgre, but am trying to make a game with a player that can move around, jump and attack etc.. I've read any forum posts/documentation I can get my itchy mitts on regarding NxOgre and how to use it, but most of what I find seems to be applicable to the classes in the older NxOgre versions. I've found the CharacterController class and enabled it via the Config file, but I'm at a loss as to what I should do next in using it.

And so, I was hoping someone could give me some guidance on how best to go about creating a player (using Detritus) that can move, collide and do other magical things. How can I use NxOgre's classes to build a good Player class?

Also, the NxOgre site seems to be down so I can't confirm; is there a version of Cake, and a version of Flour that work with Detritus?

Any help would be greatly appreciated.

TechnoBulldog

27-10-2010 00:06:35

I'm definitely interested in this, I've been wondering the same thing. Not sure where I got my flour from, I think the NxOgre website (which is down like you said) but it works for Detritus. I can't say how well it works, as I haven't used it a ton, but it seems to work fine with the NxOgre premade meshes. I don't know anything at all about Cake...

betajaen

27-10-2010 08:29:42

- I took NxOgre.org down myself, I'm going to eventually move all the documentation to Github. I thought it was silly paying so much money every month for a few static files.
- Any compiled version of flour will work with detritus; the NXS meshes don't change file formats. I believe the binary version of flour I compiled still uses Bloody Mess.
- There is no Cake for Detritus, I've abandoned that idea. But we have the NxOgreTutorials which use the Ogre SamplesFramework which are equilvent to Cake. http://github.com/betajaen/nxogretutorials/

Next month, I'm going to re-start development next month. My main aim is to have a working character controller system within NxOgre and have a fairly robust character system (using entities/scenenodes) in Critter. Once that's released, Detritus (NxOgre 1.6) is finalized and officially stable. Then I may start work on Angua (NxOgre 1.7) in the new year which mainly deals with serialisation.

spacegaier

27-10-2010 09:31:11

Next month, I'm going to re-start development next month. My main aim is to have a working character controller system within NxOgre and have a fairly robust character system (using entities/scenenodes) in Critter. Once that's released, Detritus (NxOgre 1.6) is finalized and officially stable. Then I may start work on Angua (NxOgre 1.7) in the new year which mainly deals with serialisation.
Yeah finally :) . I already see myself to finally get my little physics game idea to life with the new upcoming CC.

CodeZealot

15-12-2010 12:52:50

Ok, thanks for the replies. I look forward to the new NxOgre.

bunny2015

16-12-2010 01:00:39

Yeah, I also waiting new cc, great work!