betajaen
12-11-2010 21:42:20
Chaps,
I'm back on NxOgre after my hiatus.
My aim is to have Detritus finished as soon as possible, before the new year, the only feature I want to add is Character Controllers. Bug fixes or minor additions will be added if requested. I also plan to start releasing SDKs with each Git update; these will include a Visual Studio 2010 compiled versions NxOgre, Critter, NxOgreTutorials and Flour in one zip file. I know NxOgre.org is still down, I no longer pay hosting for it, but I still own the domain name. In the following week, it will redirect your browser to the Github page, then after to some documentation (like the old website) written by myself.
Angua is the next codename for NxOgre 1.7, this will mainly feature serialization and batching techniques (with Critter). But I'm slowly winding myself down, NxOgre is practically finished now.
If anyone has anything they would like me to add, or bug fixes, please reply and I'll try and put them in.
I'm back on NxOgre after my hiatus.
My aim is to have Detritus finished as soon as possible, before the new year, the only feature I want to add is Character Controllers. Bug fixes or minor additions will be added if requested. I also plan to start releasing SDKs with each Git update; these will include a Visual Studio 2010 compiled versions NxOgre, Critter, NxOgreTutorials and Flour in one zip file. I know NxOgre.org is still down, I no longer pay hosting for it, but I still own the domain name. In the following week, it will redirect your browser to the Github page, then after to some documentation (like the old website) written by myself.
Angua is the next codename for NxOgre 1.7, this will mainly feature serialization and batching techniques (with Critter). But I'm slowly winding myself down, NxOgre is practically finished now.
If anyone has anything they would like me to add, or bug fixes, please reply and I'll try and put them in.