joaopccosta
15-11-2010 15:15:15
Hello.
this may sound dumb but...
in BloodyMess, if I wanted to change the texture of an object this would work:
but i can't find how to do it in 1.6 x_x (my eyes are melting)
help?
this may sound dumb but...
in BloodyMess, if I wanted to change the texture of an object this would work:
mBody->getEntity()->setMaterialName("Examples/"+name);
but i can't find how to do it in 1.6 x_x (my eyes are melting)
help?