Control main player without character controller

urosidoki

12-01-2011 12:11:07

Hi
I just find information about why you must NOT use a dynamic. You can delete this post :)
Thanks

betajaen

12-01-2011 13:26:07

It's not really possible with a normal rigidbody. Most physics engines use a kinematic rigidbody due to the ease of use, and accurate way of knowing where it will be, rather than using a vague "setLinearVelocity" function.

The BuggySwires character controller is very good now, and handles jumping and falling correctly.

urosidoki

12-01-2011 13:37:46

Thanks for your information, I will take a look to the "BuggySwires"

Regards