deshan
20-01-2011 19:11:23
betajaen
20-01-2011 19:56:14
<slow clap>
I'm glad you liked it. I haven't tested it before in 1st person, so it's nice to see it works just as well as it does in 3rd.
However; You should of jumped of the top of those white steps though, to show off my falling code.
deshan
21-01-2011 03:32:17
Thanks for the clap
However; You should of jumped of the top of those white steps though, to show off my falling code.
Hmm, I missed to record it. Fall works great here.
betajaen
21-01-2011 08:20:07
And you didn't record any of the animation that it can do. Of course you'd have to switch to 3rd person for that, or have a second player and follow him around.
deshan
21-01-2011 16:45:09
And you didn't record any of the animation that it can do. Of course you'd have to switch to 3rd person for that, or have a second player and follow him around.
Yup I saw the code in tutorial. I am starting playing with NPC. CC animation implementation will help me indeed.
And I am pretty sure that buggyswires would be a turning point of the NxOgre graph.
PS. I am waiting for the rest of the CC implementation as well < innocently
>
~deshan
CodeZealot
23-01-2011 13:02:01
Hi Deshan,
Sorry to semi-hijack the post, but I was wondering if you could tell me how you created and used that level you moved around in during your video? I'm using Detritus (branch before BuggySwires) and can't seem to find out how to use NxOgre with Terrain other than a flat plane. Not getting any responses in my post. Any info you could provide would be a great help
Thanks in advance,
CodeZealot.
deshan
23-01-2011 14:08:48
Sorry to semi-hijack the post, but I was wondering if you could tell me how you created and used that level you moved around in during your video? I'm using Detritus (branch before BuggySwires) and can't seem to find out how to use NxOgre with Terrain other than a flat plane. Not getting any responses in my post. Any info you could provide would be a great help
As I know Heightfields works fine with Detritus as well.
If you trying ogre new terrain system, refer
http://www.ogre3d.org/tikiwiki/tiki-ind ... eightfield
BTW I am using BuggySwires. betajaen implemented most of the part of CC in BuggySwires.
~deshan
CodeZealot
23-01-2011 14:58:43
Yeah I've tried going through that page but to no avail so far. Do you think you could paste the snippet of your code, or else the file where you create a visible terrain with a matching heightfield?
deshan
23-01-2011 16:37:46
Yeah I've tried going through that page but to no avail so far. Do you think you could paste the snippet of your code, or else the file where you create a visible terrain with a matching heightfield?
I don't think it will help, because it's same as you found it in wiki. The only difference is I am using RapidXML Dotscene Loader (
http://www.ogre3d.org/tikiwiki/RapidXML+Dotscene+Loader&structure=Cookbook) for terrain loading.
Then
DotSceneLoader* mLoader;
...
Ogre::Terrain* terrain = mLoader->getTerrainGroup()->getTerrain(0, 0);
loadTerrainGeometry(terrain->getMaterialName(), terrain->getHeightData(), terrain->getSize(), terrain->getWorldSize(), terrain->getMinHeight(), terrain->getMaxHeight(), terrain->getPosition()); // call to wiki loadTerrainGeometry function
And I am using ogitor (
http://www.ogitor.org) for make terrain,etc... and the .scene file
~deshan