hvalola
01-03-2011 09:26:25
hi
i want to move static mesh using keyboard input but not using force.
i only want to make collisions with other static meshes .
how to do that
betajaen
01-03-2011 12:55:41
Static by the physics sense means it never moves - ever.
Even if it did move, Triangle Meshes can't collide with each other. It's a limitation of PhysX and far as I know of all collision libraries and physics engines. It's just too difficult to compute collisions that way.
What are you trying to achieve? Perhaps I can suggest an alternative way.
hvalola
03-03-2011 03:02:39
hi
I have a server that calculates positions of a ship. there are rocks and other ships on t he way
i just want to check the collisions
thanks in advance