Diabolikal49
22-05-2011 00:05:25
Right, so I've read that SceneGeometry cannot be deleted after it has been created in the scene. This presents a problem for me as I would like to load various levels and scenes in a platform-style game. I basically require some platforms for the player to move on, and have currently implemented this using SceneGeometry.
What else could I use instead, to ensure that the meshes are not affected by gravity or collisions, or generally just not moved at all?
What else could I use instead, to ensure that the meshes are not affected by gravity or collisions, or generally just not moved at all?