Immovable Meshes (Not SceneGeometry)

Diabolikal49

22-05-2011 00:05:25

Right, so I've read that SceneGeometry cannot be deleted after it has been created in the scene. This presents a problem for me as I would like to load various levels and scenes in a platform-style game. I basically require some platforms for the player to move on, and have currently implemented this using SceneGeometry.

What else could I use instead, to ensure that the meshes are not affected by gravity or collisions, or generally just not moved at all?

betajaen

22-05-2011 06:40:28

If your doing levels, just delete and recreate the scene?

Diabolikal49

22-05-2011 15:55:11

Ok, I must have misread something because for some reason I didn't think that was a good option. No worries though, makes my life easier - thanks.

betajaen

22-05-2011 16:08:45

No, you can if you need to load levels and such.