ahmadi
23-08-2006 15:13:11
Hi,
now my scene is unreal and all object are low mass same as space scene!!
i need to increase mass of my object how can i do that?
or other setting that do my scene real.
DaCracker
23-08-2006 15:56:50
or you can try to increase the gravity with:
nxOgre::scene::hasGravity(ForceVector);
M@gg!
23-08-2006 18:22:09
For increasing in local areas you can use triggers.
For a single body you can use vertical forces.
ahmadi
23-08-2006 18:23:27
or you can try to increase the gravity with:
nxOgre::scene::hasGravity(ForceVector);
ya, but my objects are tremble(with some rolls) and dont stop, always want pass my terrain to move down!!!!
its also is not real, i need to set mass.
i dont want change gravity. !
To m@gg! :
also i dont want use force manually i think betajaen in NxOgre have a way to i set mass. if i use force (with trigger or without trigger ) mean that i create mass manually , and its not good .
betajaen
23-08-2006 18:40:07
Increase the density, and to stop them rolling increase the friction and damping.
M@gg!
23-08-2006 18:40:28
To m@gg! :
also i dont want use force manually i think betajaen in NxOgre have a way to i set mass. if i use force (with trigger or without trigger ) mean that i create mass manually , and its not good .
Depends on what you wana do!
ahmadi
23-08-2006 19:08:13
Increase the density, and to stop them rolling increase the friction and damping.
ok, now i can stop some rolling, but if i increase density, i can not sense any change even if i change density=1000 !!