nxTutorial101 shutdown

valtovar

26-09-2006 00:38:48

Hi, i try to run "nxTutorial101" in my computer. I have:

render/OgreSDK/ <--------- Ogre (1.2.2)
physics/v2.4.4/ <--------- Ageia (2.4.4)
NxOgre/ <--------- NxOgre (0.5 preview 3)

i change the libs and includes directories in NxOgre and nxTutoral101 and compile and all fine, but when i try to run the demo i can't, the Ogre.log not show me any error or something.

i put "*.dlls of ageia, nxogre.dll" in the OgreSDK/bin/realese/, all dll's and the exe, i compile in realese my NxOgre and tutorials too.

Any idea?

betajaen

26-09-2006 08:47:30

What happens if you run it through a Dos Prompt? The tutorials are compiled as console so the Ogre Log and NxOgre's std::cout's should be printed in there.

valtovar

26-09-2006 16:43:03

ok, this is the "tail" of the debug:

-----------------------------------------------------------
Parsing script OgreLoadingPanel.overlay
Skipping loading overlay include: 'OgreLoadingPanel.overlay as
ded.
Parsing script Shadows.overlay
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Win32Input8: DirectInput Activation Starts
Win32Input8: Establishing keyboard input.
Win32Input8: Keyboard input established.
Win32Input8: Initializing mouse input in immediate mode.
Win32Input8: Mouse input in immediate mode initialized.
Win32Input8: DirectInput OK.
-----------------------------------------------------------

and shutdown my app :S .... any idea?

betajaen

26-09-2006 17:03:14

That is puzzling, with a crash like that it's most likely to do with an NxOgre/PhysX/Ogre combatively.

Have you tried it against the CVS?


[Edit]

You are compiling it as Release aren't you?