I can´t run the tutorials

Marioko

11-11-2006 04:04:21

hi.. today i download and install NxOGRE 0.4RC2, its compile perfect the core and tutorials, but when i execute a tutorial show the main window and a message "Loading" but after that game crash..

The log say:


22:59:05: Creating resource group General
22:59:05: Creating resource group Internal
22:59:05: Creating resource group Autodetect
22:59:05: Registering ResourceManager for type Material
22:59:05: Registering ResourceManager for type Mesh
22:59:05: Registering ResourceManager for type Skeleton
22:59:05: MovableObjectFactory for type 'ParticleSystem' registered.
22:59:05: Loading library OgrePlatform.dll
22:59:05: OverlayElementFactory for type Panel registered.
22:59:05: OverlayElementFactory for type BorderPanel registered.
22:59:05: OverlayElementFactory for type TextArea registered.
22:59:05: Registering ResourceManager for type Font
22:59:05: ArchiveFactory for archive type FileSystem registered.
22:59:05: ArchiveFactory for archive type Zip registered.
22:59:05: DevIL version: Developer's Image Library (DevIL) 1.6.7 Nov 9 2005
22:59:05: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
22:59:05: Registering ResourceManager for type HighLevelGpuProgram
22:59:05: Registering ResourceManager for type Compositor
22:59:05: MovableObjectFactory for type 'Entity' registered.
22:59:05: MovableObjectFactory for type 'Light' registered.
22:59:05: MovableObjectFactory for type 'BillboardSet' registered.
22:59:05: MovableObjectFactory for type 'ManualObject' registered.
22:59:05: MovableObjectFactory for type 'BillboardChain' registered.
22:59:05: MovableObjectFactory for type 'RibbonTrail' registered.
22:59:05: *-*-* OGRE Initialising
22:59:05: *-*-* Version 1.2.3 (Dagon)
22:59:05: Loading library RenderSystem_Direct3D9
22:59:05: D3D9 : Direct3D9 Rendering Subsystem created.
22:59:05: D3D9: Driver Detection Starts
22:59:05: D3D9: Driver Detection Ends
22:59:05: Loading library RenderSystem_GL
22:59:05: OpenGL Rendering Subsystem created.
22:59:06: Loading library Plugin_ParticleFX
22:59:06: Particle Emitter Type 'Point' registered
22:59:06: Particle Emitter Type 'Box' registered
22:59:06: Particle Emitter Type 'Ellipsoid' registered
22:59:06: Particle Emitter Type 'Cylinder' registered
22:59:06: Particle Emitter Type 'Ring' registered
22:59:06: Particle Emitter Type 'HollowEllipsoid' registered
22:59:06: Particle Affector Type 'LinearForce' registered
22:59:06: Particle Affector Type 'ColourFader' registered
22:59:06: Particle Affector Type 'ColourFader2' registered
22:59:06: Particle Affector Type 'ColourImage' registered
22:59:06: Particle Affector Type 'ColourInterpolator' registered
22:59:06: Particle Affector Type 'Scaler' registered
22:59:06: Particle Affector Type 'Rotator' registered
22:59:06: Particle Affector Type 'DirectionRandomiser' registered
22:59:06: Particle Affector Type 'DeflectorPlane' registered
22:59:06: D3D9 : RenderSystem Option: Full Screen = Yes
22:59:06: D3D9 : RenderSystem Option: VSync = No
22:59:06: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
22:59:06: Creating resource group Bootstrap
22:59:06: Added resource location 'Media/boot.zip' of type 'Zip' to resource group 'Bootstrap'
22:59:06: Added resource location 'Media/' of type 'FileSystem' to resource group 'General'
22:59:06: Added resource location 'Media/tutorialmedia.zip' of type 'Zip' to resource group 'General'
22:59:06: D3D9 : Subsystem Initialising
22:59:06: D3D9RenderSystem::createRenderWindow "NxOgre: 105 - Materials", 800x600 fullscreen miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=false
22:59:06: D3D9 : Created D3D9 Rendering Window 'NxOgre: 105 - Materials' : 800x600, 32bpp
22:59:06: Registering ResourceManager for type Texture
22:59:07: Registering ResourceManager for type GpuProgram
22:59:07: RenderSystem capabilities
22:59:07: -------------------------
22:59:07: * Hardware generation of mipmaps: yes
22:59:07: * Texture blending: yes
22:59:07: * Anisotropic texture filtering: yes
22:59:07: * Dot product texture operation: yes
22:59:07: * Cube mapping: yes
22:59:07: * Hardware stencil buffer: yes
22:59:07: - Stencil depth: 8
22:59:07: - Two sided stencil support: yes
22:59:07: - Wrap stencil values: yes
22:59:07: * Hardware vertex / index buffers: yes
22:59:07: * Vertex programs: yes
22:59:07: - Max vertex program version: vs_2_a
22:59:07: * Fragment programs: yes
22:59:07: - Max fragment program version: ps_2_a
22:59:07: * Texture Compression: yes
22:59:07: - DXT: yes
22:59:07: - VTC: no
22:59:07: * Scissor Rectangle: yes
22:59:07: * Hardware Occlusion Query: yes
22:59:07: * User clip planes: yes
22:59:07: * VET_UBYTE4 vertex element type: yes
22:59:07: * Infinite far plane projection: yes
22:59:07: * Hardware render-to-texture: yes
22:59:07: * Floating point textures: yes
22:59:07: * Non-power-of-two textures: yes
22:59:07: * Volume textures: yes
22:59:07: * Multiple Render Targets: 1
22:59:07: * Point Sprites: yes
22:59:07: * Extended point parameters: yes
22:59:07: * Max Point Size: 8192
22:59:07: ***************************************
22:59:07: *** D3D9 : Subsystem Initialised OK ***
22:59:07: ***************************************
22:59:07: ResourceBackgroundQueue - threading disabled
22:59:07: Particle Renderer Type 'billboard' registered
22:59:07: Creating viewport on target 'NxOgre: 105 - Materials', rendering from camera 'MainCamera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
22:59:07: Viewport for camera 'MainCamera', actual dimensions L: 0 T: 0 W: 800 H: 600
22:59:07: Parsing scripts for resource group Autodetect
22:59:07: Finished parsing scripts for resource group Autodetect
22:59:07: Parsing scripts for resource group Bootstrap
22:59:07: Parsing script gui.material
22:59:07: Parsing script boot.material
22:59:07: Parsing script instructions.material
22:59:07: Parsing script nx.bodyguide.material
22:59:07: Parsing script Ogre.fontdef
22:59:07: Finished parsing scripts for resource group Bootstrap
22:59:07: Parsing scripts for resource group General
22:59:07: Parsing script nx.floor.material
22:59:07: Parsing script nx.floor2.material
22:59:07: Parsing script nx.particles.material
22:59:07: Parsing script 312.material
22:59:07: Parsing script 313.material
22:59:07: Parsing script arrows.material
22:59:07: Parsing script chair.material
22:59:07: Parsing script int.material
22:59:07: Parsing script nx.interior1.material
22:59:07: Parsing script nx.stairs.material
22:59:07: Parsing script set.material
22:59:07: Parsing script nx.shapes.material
22:59:07: Parsing script nx.particles.particle
22:59:07: Finished parsing scripts for resource group General
22:59:07: Parsing scripts for resource group Internal
22:59:07: Finished parsing scripts for resource group Internal
22:59:08: Texture: any.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
22:59:08: Texture: gui_loading_notice.png: Loading 1 faces(PF_A8B8G8R8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
22:59:08: Win32Input8: DirectInput Activation Starts
22:59:08: Win32Input8: Establishing keyboard input.
22:59:08: Win32Input8: Keyboard input established.
22:59:08: Win32Input8: Initializing mouse input in immediate mode.
22:59:08: Win32Input8: Mouse input in immediate mode initialized.
22:59:08: Win32Input8: DirectInput OK.
22:59:08: Texture: arrow.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
22:59:08: Texture: gui_pause.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
22:59:08: Font nxogrefontusing texture size 512x512
22:59:08: Info: Freetype returned null for character 160 in font nxogrefont
22:59:08: Texture: nxogrefontTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
22:59:08: Mesh: Loading nx.bodyguide.mesh.
22:59:08: Texture: bodyguide1m.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
22:59:08: WARNING: Mesh instance 'NxOgre.ErrorCube' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.




it that the error??

PD: I also installed last (2.6.2) PhysX SDK and the drivers... :D

iversons

11-11-2006 05:08:41

my Ogre.log seems similar to you, i cannot run the tutorial too.


10:28:20: Creating resource group General
10:28:20: Creating resource group Internal
10:28:20: Creating resource group Autodetect
10:28:20: Registering ResourceManager for type Material
10:28:20: Registering ResourceManager for type Mesh
10:28:20: Registering ResourceManager for type Skeleton
10:28:20: MovableObjectFactory for type 'ParticleSystem' registered.
10:28:20: Loading library OgrePlatform_d.dll
10:28:20: OverlayElementFactory for type Panel registered.
10:28:20: OverlayElementFactory for type BorderPanel registered.
10:28:20: OverlayElementFactory for type TextArea registered.
10:28:20: Registering ResourceManager for type Font
10:28:20: ArchiveFactory for archive type FileSystem registered.
10:28:20: ArchiveFactory for archive type Zip registered.
10:28:20: DevIL version: Developer's Image Library (DevIL) 1.6.7 Oct 28 2005
10:28:20: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
10:28:20: Registering ResourceManager for type HighLevelGpuProgram
10:28:20: Registering ResourceManager for type Compositor
10:28:20: MovableObjectFactory for type 'Entity' registered.
10:28:20: MovableObjectFactory for type 'Light' registered.
10:28:20: MovableObjectFactory for type 'BillboardSet' registered.
10:28:20: MovableObjectFactory for type 'ManualObject' registered.
10:28:20: MovableObjectFactory for type 'BillboardChain' registered.
10:28:20: MovableObjectFactory for type 'RibbonTrail' registered.
10:28:20: Loading library .\RenderSystem_Direct3D9
10:28:20: D3D9 : Direct3D9 Rendering Subsystem created.
10:28:20: D3D9: Driver Detection Starts
10:28:20: D3D9: Driver Detection Ends
10:28:20: Loading library .\RenderSystem_GL
10:28:20: OpenGL Rendering Subsystem created.
10:28:20: Loading library .\Plugin_ParticleFX
10:28:20: Particle Emitter Type 'Point' registered
10:28:20: Particle Emitter Type 'Box' registered
10:28:20: Particle Emitter Type 'Ellipsoid' registered
10:28:20: Particle Emitter Type 'Cylinder' registered
10:28:20: Particle Emitter Type 'Ring' registered
10:28:20: Particle Emitter Type 'HollowEllipsoid' registered
10:28:20: Particle Affector Type 'LinearForce' registered
10:28:20: Particle Affector Type 'ColourFader' registered
10:28:20: Particle Affector Type 'ColourFader2' registered
10:28:20: Particle Affector Type 'ColourImage' registered
10:28:20: Particle Affector Type 'ColourInterpolator' registered
10:28:20: Particle Affector Type 'Scaler' registered
10:28:20: Particle Affector Type 'Rotator' registered
10:28:20: Particle Affector Type 'DirectionRandomiser' registered
10:28:20: Particle Affector Type 'DeflectorPlane' registered
10:28:20: Loading library .\Plugin_BSPSceneManager
10:28:20: Registering ResourceManager for type BspLevel
10:28:20: Loading library .\Plugin_OctreeSceneManager
10:28:20: Loading library .\Plugin_CgProgramManager
10:28:21: *-*-* OGRE Initialising
10:28:21: *-*-* Version 1.2.3 (Dagon)
10:28:21: Creating resource group Bootstrap
10:28:21: Added resource location 'C:/OgreSDK/media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
10:28:21: Added resource location 'C:/OgreSDK/media' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/fonts' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/materials/programs' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/materials/scripts' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/materials/textures' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/models' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/overlays' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/particle' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/gui' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/packs/dragon.zip' of type 'Zip' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
10:28:21: Added resource location 'C:/OgreSDK/media/packs/skybox.zip' of type 'Zip' to resource group 'General'
10:28:21: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
10:28:21: D3D9 : RenderSystem Option: Anti aliasing = None
10:28:21: D3D9 : RenderSystem Option: Floating-point mode = Fastest
10:28:21: D3D9 : RenderSystem Option: Full Screen = No
10:28:21: D3D9 : RenderSystem Option: Rendering Device = WinFast PX7800 GT
10:28:21: D3D9 : RenderSystem Option: VSync = No
10:28:21: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
10:28:22: D3D9 : Subsystem Initialising
10:28:22: D3D9RenderSystem::createRenderWindow "Tutorial 1 - Cube on a Plane", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=false
10:28:22: D3D9 : Created D3D9 Rendering Window 'Tutorial 1 - Cube on a Plane' : 1024x768, 32bpp
10:28:22: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
10:28:22: Registering ResourceManager for type Texture
10:28:22: Registering ResourceManager for type GpuProgram
10:28:22: RenderSystem capabilities
10:28:22: -------------------------
10:28:22: * Hardware generation of mipmaps: yes
10:28:22: * Texture blending: yes
10:28:22: * Anisotropic texture filtering: yes
10:28:22: * Dot product texture operation: yes
10:28:22: * Cube mapping: yes
10:28:22: * Hardware stencil buffer: yes
10:28:22: - Stencil depth: 8
10:28:22: - Two sided stencil support: yes
10:28:22: - Wrap stencil values: yes
10:28:22: * Hardware vertex / index buffers: yes
10:28:22: * Vertex programs: yes
10:28:22: - Max vertex program version: vs_3_0
10:28:22: * Fragment programs: yes
10:28:22: - Max fragment program version: ps_3_0
10:28:22: * Texture Compression: yes
10:28:22: - DXT: yes
10:28:22: - VTC: no
10:28:22: * Scissor Rectangle: yes
10:28:22: * Hardware Occlusion Query: yes
10:28:22: * User clip planes: yes
10:28:22: * VET_UBYTE4 vertex element type: yes
10:28:22: * Infinite far plane projection: yes
10:28:22: * Hardware render-to-texture: yes
10:28:22: * Floating point textures: yes
10:28:22: * Non-power-of-two textures: yes
10:28:22: * Volume textures: yes
10:28:22: * Multiple Render Targets: 4
10:28:22: * Point Sprites: yes
10:28:22: * Extended point parameters: yes
10:28:22: * Max Point Size: 8192
10:28:22: ***************************************
10:28:22: *** D3D9 : Subsystem Initialised OK ***
10:28:22: ***************************************
10:28:22: ResourceBackgroundQueue - threading disabled
10:28:22: Particle Renderer Type 'billboard' registered
10:28:22: Creating viewport on target 'Tutorial 1 - Cube on a Plane', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
10:28:22: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 1024 H: 768
10:28:22: Parsing scripts for resource group Autodetect
10:28:22: Finished parsing scripts for resource group Autodetect
10:28:22: Parsing scripts for resource group Bootstrap
10:28:22: Parsing script OgreCore.material
10:28:22: Parsing script OgreProfiler.material
10:28:22: Parsing script Ogre.fontdef
10:28:22: Parsing script OgreDebugPanel.overlay
10:28:22: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
10:28:22: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
10:28:22: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
10:28:22: Font BlueHighwayusing texture size 512x512
10:28:22: Info: Freetype returned null for character 127 in font BlueHighway
10:28:22: Info: Freetype returned null for character 128 in font BlueHighway
10:28:22: Info: Freetype returned null for character 129 in font BlueHighway
10:28:22: Info: Freetype returned null for character 130 in font BlueHighway
10:28:22: Info: Freetype returned null for character 131 in font BlueHighway
10:28:22: Info: Freetype returned null for character 132 in font BlueHighway
10:28:22: Info: Freetype returned null for character 133 in font BlueHighway
10:28:22: Info: Freetype returned null for character 134 in font BlueHighway
10:28:22: Info: Freetype returned null for character 135 in font BlueHighway
10:28:22: Info: Freetype returned null for character 136 in font BlueHighway
10:28:22: Info: Freetype returned null for character 137 in font BlueHighway
10:28:22: Info: Freetype returned null for character 138 in font BlueHighway
10:28:22: Info: Freetype returned null for character 139 in font BlueHighway
10:28:22: Info: Freetype returned null for character 140 in font BlueHighway
10:28:22: Info: Freetype returned null for character 141 in font BlueHighway
10:28:22: Info: Freetype returned null for character 142 in font BlueHighway
10:28:22: Info: Freetype returned null for character 143 in font BlueHighway
10:28:22: Info: Freetype returned null for character 144 in font BlueHighway
10:28:22: Info: Freetype returned null for character 145 in font BlueHighway
10:28:22: Info: Freetype returned null for character 146 in font BlueHighway
10:28:22: Info: Freetype returned null for character 147 in font BlueHighway
10:28:22: Info: Freetype returned null for character 148 in font BlueHighway
10:28:22: Info: Freetype returned null for character 149 in font BlueHighway
10:28:22: Info: Freetype returned null for character 150 in font BlueHighway
10:28:22: Info: Freetype returned null for character 151 in font BlueHighway
10:28:22: Info: Freetype returned null for character 152 in font BlueHighway
10:28:22: Info: Freetype returned null for character 153 in font BlueHighway
10:28:22: Info: Freetype returned null for character 154 in font BlueHighway
10:28:22: Info: Freetype returned null for character 155 in font BlueHighway
10:28:22: Info: Freetype returned null for character 156 in font BlueHighway
10:28:22: Info: Freetype returned null for character 157 in font BlueHighway
10:28:22: Info: Freetype returned null for character 158 in font BlueHighway
10:28:22: Info: Freetype returned null for character 159 in font BlueHighway
10:28:22: Info: Freetype returned null for character 160 in font BlueHighway
10:28:22: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
10:28:22: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
10:28:22: Parsing script OgreLoadingPanel.overlay
10:28:22: Finished parsing scripts for resource group Bootstrap
10:28:22: Parsing scripts for resource group General
10:28:22: Parsing script Examples.program
10:28:22: Parsing script StdQuad_vp.program
10:28:22: Parsing script deferred.glsl.program
10:28:22: Parsing script deferred.hlsl.program
10:28:23: Parsing script deferred_post_debug.glsl.program
10:28:23: Parsing script deferred_post_debug.hlsl.program
10:28:23: Parsing script deferred_post_minilight.glsl.program
10:28:23: Parsing script deferred_post_minilight.hlsl.program
10:28:23: An exception has been thrown!

-----------------------------------
Details:
-----------------------------------
Error #: 7
Function: GpuProgramParameters::getParamIndex
Description: Cannot find a parameter named lightSpecularColor.
File: d:\ogredev\dagon\ogremain\src\ogregpuprogram.cpp
Line: 776
Stack unwinding: <<beginning of stack>>
10:28:23: Error at line 29 of deferred_post_minilight.hlsl.program: Invalid param_named_auto attribute - An exception has been thrown!

-----------------------------------
Details:
-----------------------------------
Error #: 7
Function: GpuProgramParameters::getParamIndex
Description: Cannot find a parameter named lightSpecularColor.
File: d:\ogredev\dagon\ogremain\src\ogregpuprogram.cpp
Line: 776
Stack unwinding: <<beginning of stack>>
10:28:23: Parsing script deferred_post_multipass.glsl.program
10:28:23: Parsing script deferred_post_multipass.hlsl.program
10:28:23: Parsing script deferred_post_onepass.glsl.program
10:28:23: Parsing script deferred_post_onepass.hlsl.program
10:28:23: Parsing script BlackAndWhite.material
10:28:23: Parsing script Bloom.material
10:28:23: Parsing script DOF.material
10:28:23: Parsing script Embossed.material
10:28:23: Parsing script Example-DynTex.material
10:28:23: Parsing script Example-Water.material
10:28:23: Parsing script Example.material
10:28:23: Parsing script Examples-Advanced.material
10:28:23: Parsing script facial.material
10:28:23: Parsing script Glass.material
10:28:23: Parsing script hdr.material
10:28:23: Parsing script HeatVision.material
10:28:24: Parsing script Hurt.material
10:28:24: Parsing script Invert.material
10:28:24: Parsing script Laplace.material
10:28:24: Parsing script MotionBlur.material
10:28:24: Parsing script Ocean.material
10:28:24: Parsing script OffsetMapping.material
10:28:24: Parsing script Ogre.material
10:28:24: Parsing script OldMovie.material
10:28:24: Parsing script OldTV.material
10:28:24: Parsing script Posterize.material
10:28:24: Parsing script RZR-002.material
10:28:24: Parsing script SharpenEdges.material
10:28:24: Parsing script smoke.material
10:28:24: Parsing script Tiling.material
10:28:24: Parsing script deferred.material
10:28:24: Parsing script deferreddemo.material
10:28:24: Parsing script deferred_post_debug.material
10:28:24: Parsing script deferred_post_minilight.material
10:28:24: Parsing script deferred_post_multipass.material
10:28:24: Parsing script deferred_post_onepass.material
10:28:24: Parsing script fresnelenviron.material
10:28:24: Parsing script Examples.compositor
10:28:24: Parsing script sample.fontdef
10:28:24: Parsing script Example-Water.particle
10:28:24: Parsing script Example.particle
10:28:24: Parsing script smoke.particle
10:28:24: Parsing script Compositor.overlay
10:28:24: Parsing script DP3.overlay
10:28:25: Parsing script Example-CubeMapping.overlay
10:28:25: Parsing script Example-DynTex.overlay
10:28:25: Parsing script Example-Water.overlay
10:28:25: Parsing script Shadows.overlay
10:28:25: Finished parsing scripts for resource group General
10:28:25: Parsing scripts for resource group Internal
10:28:25: Finished parsing scripts for resource group Internal
10:28:25: Win32Input8: DirectInput Activation Starts
10:28:25: Win32Input8: Establishing keyboard input.
10:28:25: Win32Input8: Keyboard input established.
10:28:25: Win32Input8: Initializing mouse input in immediate mode.
10:28:25: Win32Input8: Mouse input in immediate mode initialized.
10:28:25: Win32Input8: DirectInput OK.
10:28:25: An exception has been thrown!

-----------------------------------
Details:
-----------------------------------
Error #: 7
Function: OverlayManager::getOverlayElementImpl
Description: OverlayElement with name nx.gui.stats.fps not found..
File: d:\ogredev\dagon\ogremain\src\ogreoverlaymanager.cpp
Line: 589
Stack unwinding: <<beginning of stack>>
10:28:25: Unregistering ResourceManager for type BspLevel
10:28:25: *-*-* OGRE Shutdown
10:28:25: Unregistering ResourceManager for type Compositor
10:28:25: Unregistering ResourceManager for type Font
10:28:25: Unregistering ResourceManager for type Skeleton
10:28:25: Unregistering ResourceManager for type Mesh
10:28:25: Unregistering ResourceManager for type HighLevelGpuProgram
10:28:25: Unloading library .\Plugin_CgProgramManager
10:28:25: Unloading library .\Plugin_OctreeSceneManager
10:28:25: Unloading library .\Plugin_BSPSceneManager
10:28:25: Unloading library .\Plugin_ParticleFX
10:28:25: *** Stopping Win32GL Subsystem ***
10:28:25: Unloading library .\RenderSystem_GL
10:28:25: Render Target 'Tutorial 1 - Cube on a Plane' Average FPS: 0 Best FPS: 0 Worst FPS: 999
10:28:25: D3D9 : Shutting down cleanly.
10:28:25: Unregistering ResourceManager for type Texture
10:28:25: Unregistering ResourceManager for type GpuProgram
10:28:25: D3D9 : Direct3D9 Rendering Subsystem destroyed.
10:28:25: Unloading library .\RenderSystem_Direct3D9
10:28:25: Unregistering ResourceManager for type Material
10:28:25: Unloading library OgrePlatform_d.dll


NxOGRE 0.4RC2 with PhysX 2.6.2,
.NET2003, and OGRE 1.2.3

betajaen

11-11-2006 07:25:09

@mariko

Versions? Did you install the version of correct SystemSoftware.exe needed?

What does physics.nxogre.log say?

@iversons

As I've told you TWICE before do not copy the tutorials into your Ogre Samples folder. Do not copy them anywhere.

Marioko

11-11-2006 12:43:49

yes, i think so. I have installed:

PhysX SDK 2.6.2
PhysX 6.11.01 SystemSoftware
NxOGRE RC2
Ogre 1.2.3
VS2005

The NxOgre.physics.log said nothing, is in Blank :D

Marioko

11-11-2006 12:51:55

i think this is the problem:

Ageia said:. Install first "PhysX_6.11.01_SystemSoftware.exe" and then the SDK "PhysX_2.6.2_SDK_Core.exe".

Really that is important?? why??

i goin to try

DaCracker

11-11-2006 13:15:31

Because you need the core libs and the drivers to
run applications which are built with PhysX. It
wouldn't be very good if you couldn't run your own
applications :)

Marioko

11-11-2006 13:41:57

but not, that was not the problem, the game still crashing..

[EDIT]
In my toolset works fine..

betajaen

11-11-2006 18:20:38

Hmm. If it blank, then mostly likely either PhysX isn't set up correctly or there is something wrong with Ogre.