any way drom shapedesc, actordesc to nxogreobjects ?

mkh42

17-11-2006 20:20:06

hello betajen

i'm still porting my little demo. At moment i ask me if there is an easy 'offical' way to create a nxogre body ore shape from a filled shapedesc, actordesc.

let me explain it a little bit. i use a code which read physic scene files. The code fills me an actordesc structure and to bring it into the physx engine i only have to call createactor. but certainly i would like to use nxogre so all my objects are hosted on the same way and also the binding to ogre works the same way. My problem is that i do not find a create methode which allows me to create a nxogre body from this data structure. probably i can add it to nxogre myself but i ask because i'm not sure if i'm overlooking something.

greetings
martin

betajaen

17-11-2006 20:33:02

The nearest way would be via a blueprint.