jchmack
18-01-2007 15:38:44
Is it only me or whenever you delete a body like this:
mScene->destroyBody("ball");
do the names of those objects still stay on the debug overlay?
betajaen
18-01-2007 15:55:02
Not on purpose. Obviously the body deletion code isn't alerting the debugOverlay to remove it.
jchmack
18-01-2007 16:33:27
Not on purpose. Obviously the body deletion code isn't alerting the debugOverlay to remove it.
When you say this do you mean that i need to alert the debugOverlay myself somehow or that the deletion code is just a bit buggy right now? Because if there is a way...
betajaen
18-01-2007 16:37:58
It's a bug in the debugOverlay.