Body still remains on Debug overlay

jchmack

18-01-2007 15:38:44

Is it only me or whenever you delete a body like this:

mScene->destroyBody("ball");

do the names of those objects still stay on the debug overlay?

betajaen

18-01-2007 15:55:02

Not on purpose. Obviously the body deletion code isn't alerting the debugOverlay to remove it.

jchmack

18-01-2007 16:33:27

Not on purpose. Obviously the body deletion code isn't alerting the debugOverlay to remove it.

When you say this do you mean that i need to alert the debugOverlay myself somehow or that the deletion code is just a bit buggy right now? Because if there is a way...

betajaen

18-01-2007 16:37:58

It's a bug in the debugOverlay.