odyeiop
14-03-2007 21:32:31
I noticed that in the CellFactor demo they batch they're objects, which obviously helps the frame rate. I was wondering if there is an already available way in NxOgre to batch dynamic objects.
One of my levels has a lot of crates that can be shot around, and destroyed, with the pieces still being shootable. It runs pretty smoothly, but once I start using Bloom and a bunch of particles it starts to chug.
So is there an available way to batch objects?
One of my levels has a lot of crates that can be shot around, and destroyed, with the pieces still being shootable. It runs pretty smoothly, but once I start using Bloom and a bunch of particles it starts to chug.
So is there an available way to batch objects?