G4rth
15-03-2007 11:12:58
Hey
Why is there no source for the softShape class in RC3?
The class definition is there but no source. All other shapes are there though.
betajaen
15-03-2007 11:55:06
It wasn't implemented then. It is half-implemented in the 0.6 SVN, but I've been unable to get the Ogre Mesh working properly. I was hoping someone might pick it up for me.
when I remove the #if 0 stuff from the nxOgre_shape_soft files, I get the error "error C2039: 'SHAPE_SOFT' : is not a member of 'nxOgre::shape'"
I've searched all through the code but can't discern where these shape definitions reside.
betajaen
15-03-2007 13:28:29
They don't exist anymore, there was a massive gutting out of the shape system, which involved rewriting nearly all of the shape code.
It seems I didn't rewrite the soft body code for it, so it turns out there isn't a soft shape for the 0.6 SVN after all.
G4rth
15-03-2007 13:47:59
It wasn't implemented then. It is half-implemented in the 0.6 SVN, but I've been unable to get the Ogre Mesh working properly. I was hoping someone might pick it up for me.
Mind if I give it a shot?
i'll help with it soft bodies are cool
betajaen
15-03-2007 13:50:33
Yes please. The code is there, it is just not ported over to the new shape system.
It's a "dynamic" shape, which allows "simulate" and "render" functions on the shape. The wheelShape shows you how to do this.
G4rth
16-03-2007 10:33:11
Am I missing something here? I've been reading different posts about cloth etc, but soft shapes aren't implemented. Is cloth not considered a soft shape?
betajaen
16-03-2007 10:48:42
Not anymore.
In PhysX 2.6.0, cloth and soft shapes used the same class but now they are seperate.