DieHard
25-03-2007 08:07:03
Finally got the time to do more programming and dive deeper into NxOgre. I already found some limitation of NxOgre character because many variables are protected. I'm going to continue to add more features like shooting projectiles and fix the scale-to-gravity (overdue).
Description of Video:
You will see the collision mesh in debug mode, synchronized animation, character collision with boxes, locomotion, and jumping (limited by NxOgre).
Video 1:
http://www.youtube.com/watch?v=wpiOgCotHu8
Known Issues:
Description of Video:
You will see the collision mesh in debug mode, synchronized animation, character collision with boxes, locomotion, and jumping (limited by NxOgre).
Video 1:
http://www.youtube.com/watch?v=wpiOgCotHu8
Known Issues:
- I can't customized the jumping thrust easily.[/*:m]
- Animation out of synchronization when recording video, many NxOgre boxes, or NxOgre debug mode.[/*:m]
- Turning is fast, not smooth.[/*:m][/list:u]