rubenhonders
18-05-2007 09:59:52
I am trying to run the nxogre tutorials first it starts very well but when i come to the loading screen i get a error ( on dutch machine so dutch error )
my ogre.graphics.log
my ogre.graphics.log
10:53:57: Creating resource group General
10:53:57: Creating resource group Internal
10:53:57: Creating resource group Autodetect
10:53:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:53:57: Registering ResourceManager for type Material
10:53:57: Registering ResourceManager for type Mesh
10:53:57: Registering ResourceManager for type Skeleton
10:53:57: MovableObjectFactory for type 'ParticleSystem' registered.
10:53:57: OverlayElementFactory for type Panel registered.
10:53:57: OverlayElementFactory for type BorderPanel registered.
10:53:57: OverlayElementFactory for type TextArea registered.
10:53:57: Registering ResourceManager for type Font
10:53:57: ArchiveFactory for archive type FileSystem registered.
10:53:57: ArchiveFactory for archive type Zip registered.
10:53:57: FreeImage version: 3.9.2
10:53:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:53:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
10:53:57: DDS codec registering
10:53:57: Registering ResourceManager for type HighLevelGpuProgram
10:53:57: Registering ResourceManager for type Compositor
10:53:57: MovableObjectFactory for type 'Entity' registered.
10:53:57: MovableObjectFactory for type 'Light' registered.
10:53:57: MovableObjectFactory for type 'BillboardSet' registered.
10:53:57: MovableObjectFactory for type 'ManualObject' registered.
10:53:57: MovableObjectFactory for type 'BillboardChain' registered.
10:53:57: MovableObjectFactory for type 'RibbonTrail' registered.
10:53:57: *-*-* OGRE Initialising
10:53:57: *-*-* Version 1.4.1 (Eihort)
10:53:57: Loading library RenderSystem_Direct3D9
10:53:57: Installing plugin: D3D9 RenderSystem
10:53:57: D3D9 : Direct3D9 Rendering Subsystem created.
10:53:57: D3D9: Driver Detection Starts
10:53:57: D3D9: Driver Detection Ends
10:53:57: Plugin successfully installed
10:53:57: Loading library RenderSystem_GL
10:53:57: Installing plugin: GL RenderSystem
10:53:57: OpenGL Rendering Subsystem created.
10:53:57: Plugin successfully installed
10:53:57: Loading library Plugin_ParticleFX
10:53:57: Installing plugin: ParticleFX
10:53:57: Particle Emitter Type 'Point' registered
10:53:57: Particle Emitter Type 'Box' registered
10:53:57: Particle Emitter Type 'Ellipsoid' registered
10:53:57: Particle Emitter Type 'Cylinder' registered
10:53:57: Particle Emitter Type 'Ring' registered
10:53:57: Particle Emitter Type 'HollowEllipsoid' registered
10:53:57: Particle Affector Type 'LinearForce' registered
10:53:57: Particle Affector Type 'ColourFader' registered
10:53:57: Particle Affector Type 'ColourFader2' registered
10:53:57: Particle Affector Type 'ColourImage' registered
10:53:57: Particle Affector Type 'ColourInterpolator' registered
10:53:57: Particle Affector Type 'Scaler' registered
10:53:57: Particle Affector Type 'Rotator' registered
10:53:57: Particle Affector Type 'DirectionRandomiser' registered
10:53:57: Particle Affector Type 'DeflectorPlane' registered
10:53:57: Plugin successfully installed
10:53:57: D3D9 : RenderSystem Option: Full Screen = No
10:53:57: D3D9 : RenderSystem Option: VSync = No
10:53:57: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
10:53:57: Creating resource group Bootstrap
10:53:57: Added resource location 'Media/boot.zip' of type 'Zip' to resource group 'Bootstrap'
10:53:57: Added resource location 'Media/' of type 'FileSystem' to resource group 'General'
10:53:57: Added resource location 'Media/606/' of type 'FileSystem' to resource group 'General'
10:53:57: Added resource location 'Media/tutorialmedia.zip' of type 'Zip' to resource group 'General'
10:53:57: Added resource location 'Media/bguires.zip' of type 'Zip' to resource group 'General'
10:53:57: CPU Identifier & Features
10:53:57: -------------------------
10:53:57: * CPU ID: AuthenticAMD: AMD Sempron(tm) Processor 3400+
10:53:57: * SSE: yes
10:53:57: * SSE2: yes
10:53:57: * SSE3: yes
10:53:57: * MMX: yes
10:53:57: * MMXEXT: yes
10:53:57: * 3DNOW: yes
10:53:57: * 3DNOWEXT: yes
10:53:57: * CMOV: yes
10:53:57: * TSC: yes
10:53:57: * FPU: yes
10:53:57: * PRO: yes
10:53:57: * HT: no
10:53:57: -------------------------
10:53:57: D3D9 : Subsystem Initialising
10:53:57: D3D9RenderSystem::createRenderWindow "NxOgre: 111 - ShapeGroups", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=false
10:53:57: D3D9 : Created D3D9 Rendering Window 'NxOgre: 111 - ShapeGroups' : 1024x768, 32bpp
10:53:57: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
10:53:57: Registering ResourceManager for type Texture
10:53:57: Registering ResourceManager for type GpuProgram
10:53:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
10:53:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
10:53:57: D3D9: Vertex texture format supported - PF_FLOAT32_R
10:53:57: RenderSystem capabilities
10:53:57: -------------------------
10:53:57: * Hardware generation of mipmaps: yes
10:53:57: * Texture blending: yes
10:53:57: * Anisotropic texture filtering: yes
10:53:57: * Dot product texture operation: yes
10:53:57: * Cube mapping: yes
10:53:57: * Hardware stencil buffer: yes
10:53:57: - Stencil depth: 8
10:53:57: - Two sided stencil support: yes
10:53:57: - Wrap stencil values: yes
10:53:57: * Hardware vertex / index buffers: yes
10:53:57: * Vertex programs: yes
10:53:57: - Max vertex program version: vs_3_0
10:53:57: * Fragment programs: yes
10:53:57: - Max fragment program version: ps_3_0
10:53:57: * Texture Compression: yes
10:53:57: - DXT: yes
10:53:57: - VTC: no
10:53:57: * Scissor Rectangle: yes
10:53:57: * Hardware Occlusion Query: yes
10:53:57: * User clip planes: yes
10:53:57: * VET_UBYTE4 vertex element type: yes
10:53:57: * Infinite far plane projection: yes
10:53:57: * Hardware render-to-texture: yes
10:53:57: * Floating point textures: yes
10:53:57: * Non-power-of-two textures: yes
10:53:57: * Volume textures: yes
10:53:57: * Multiple Render Targets: 4
10:53:57: * Point Sprites: yes
10:53:57: * Extended point parameters: yes
10:53:57: * Max Point Size: 8192
10:53:57: * Vertex texture fetch: yes
10:53:57: - Max vertex textures: 4
10:53:57: - Vertex textures shared: no
10:53:57: ***************************************
10:53:57: *** D3D9 : Subsystem Initialised OK ***
10:53:57: ***************************************
10:53:57: ResourceBackgroundQueue - threading disabled
10:53:57: Particle Renderer Type 'billboard' registered
10:53:57: Creating viewport on target 'NxOgre: 111 - ShapeGroups', rendering from camera 'MainCamera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
10:53:57: Viewport for camera 'MainCamera', actual dimensions L: 0 T: 0 W: 1024 H: 768
10:53:57: Parsing scripts for resource group Autodetect
10:53:57: Finished parsing scripts for resource group Autodetect
10:53:57: Parsing scripts for resource group Bootstrap
10:53:57: Parsing script gui.material
10:53:57: Parsing script instructions.material
10:53:57: Parsing script nx.bodyguide.material
10:53:57: Parsing script boot.material
10:53:57: Parsing script Ogre.fontdef
10:53:57: Finished parsing scripts for resource group Bootstrap
10:53:57: Parsing scripts for resource group General
10:53:57: Parsing script cloth.material
10:53:57: Parsing script co1.material
10:53:57: Parsing script construct.material
10:53:57: Parsing script editor.material.material
10:53:57: Parsing script nxbgui.material
10:53:57: Parsing script ribbon.material
10:53:57: Parsing script transparent.1m.material
10:53:57: Parsing script edlift.material
10:53:57: Parsing script edliftarea.material
10:53:57: Parsing script nx.floor.material
10:53:57: Parsing script nx.floor2.material
10:53:57: Parsing script nx.particles.material
10:53:57: Parsing script 312.material
10:53:57: Parsing script 313.material
10:53:57: Parsing script arrows.material
10:53:57: Parsing script chair.material
10:53:57: Parsing script int.material
10:53:57: Parsing script nx.interior1.material
10:53:57: Parsing script nx.stairs.material
10:53:57: Parsing script set.material
10:53:57: Parsing script nx.shapes.material
10:53:57: Parsing script bgui.material
10:53:57: Parsing script nx.particles.particle
10:53:57: Finished parsing scripts for resource group General
10:53:57: Parsing scripts for resource group Internal
10:53:57: Finished parsing scripts for resource group Internal
10:53:57: Texture: any.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
10:53:57: Texture: gui_loading_notice.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
10:53:57: *** Initializing OIS ***
10:53:57: Texture: bgui.exit.png: Loading 1 faces(PF_A8R8G8B8,22x22x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,22x22x1.
10:53:57: Texture: pause.png: Loading 1 faces(PF_A8R8G8B8,22x22x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,22x22x1.
10:53:57: Texture: debug.png: Loading 1 faces(PF_A8R8G8B8,22x22x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,22x22x1.
10:53:57: Texture: bgui.pointer.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
10:53:57: Texture: gui_pause.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
10:53:57: Font nxogrefontusing texture size 512x256
10:53:57: Info: Freetype returned null for character 160 in font nxogrefont
10:53:57: Texture: nxogrefontTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
10:53:57: Mesh: Loading nx.bodyguide.mesh.
10:53:57: WARNING: nx.bodyguide.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
10:53:57: Texture: bodyguide1m.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.