Try to run nxogre tutorials

rubenhonders

18-05-2007 09:59:52

I am trying to run the nxogre tutorials first it starts very well but when i come to the loading screen i get a error ( on dutch machine so dutch error )
my ogre.graphics.log

10:53:57: Creating resource group General
10:53:57: Creating resource group Internal
10:53:57: Creating resource group Autodetect
10:53:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:53:57: Registering ResourceManager for type Material
10:53:57: Registering ResourceManager for type Mesh
10:53:57: Registering ResourceManager for type Skeleton
10:53:57: MovableObjectFactory for type 'ParticleSystem' registered.
10:53:57: OverlayElementFactory for type Panel registered.
10:53:57: OverlayElementFactory for type BorderPanel registered.
10:53:57: OverlayElementFactory for type TextArea registered.
10:53:57: Registering ResourceManager for type Font
10:53:57: ArchiveFactory for archive type FileSystem registered.
10:53:57: ArchiveFactory for archive type Zip registered.
10:53:57: FreeImage version: 3.9.2
10:53:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:53:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
10:53:57: DDS codec registering
10:53:57: Registering ResourceManager for type HighLevelGpuProgram
10:53:57: Registering ResourceManager for type Compositor
10:53:57: MovableObjectFactory for type 'Entity' registered.
10:53:57: MovableObjectFactory for type 'Light' registered.
10:53:57: MovableObjectFactory for type 'BillboardSet' registered.
10:53:57: MovableObjectFactory for type 'ManualObject' registered.
10:53:57: MovableObjectFactory for type 'BillboardChain' registered.
10:53:57: MovableObjectFactory for type 'RibbonTrail' registered.
10:53:57: *-*-* OGRE Initialising
10:53:57: *-*-* Version 1.4.1 (Eihort)
10:53:57: Loading library RenderSystem_Direct3D9
10:53:57: Installing plugin: D3D9 RenderSystem
10:53:57: D3D9 : Direct3D9 Rendering Subsystem created.
10:53:57: D3D9: Driver Detection Starts
10:53:57: D3D9: Driver Detection Ends
10:53:57: Plugin successfully installed
10:53:57: Loading library RenderSystem_GL
10:53:57: Installing plugin: GL RenderSystem
10:53:57: OpenGL Rendering Subsystem created.
10:53:57: Plugin successfully installed
10:53:57: Loading library Plugin_ParticleFX
10:53:57: Installing plugin: ParticleFX
10:53:57: Particle Emitter Type 'Point' registered
10:53:57: Particle Emitter Type 'Box' registered
10:53:57: Particle Emitter Type 'Ellipsoid' registered
10:53:57: Particle Emitter Type 'Cylinder' registered
10:53:57: Particle Emitter Type 'Ring' registered
10:53:57: Particle Emitter Type 'HollowEllipsoid' registered
10:53:57: Particle Affector Type 'LinearForce' registered
10:53:57: Particle Affector Type 'ColourFader' registered
10:53:57: Particle Affector Type 'ColourFader2' registered
10:53:57: Particle Affector Type 'ColourImage' registered
10:53:57: Particle Affector Type 'ColourInterpolator' registered
10:53:57: Particle Affector Type 'Scaler' registered
10:53:57: Particle Affector Type 'Rotator' registered
10:53:57: Particle Affector Type 'DirectionRandomiser' registered
10:53:57: Particle Affector Type 'DeflectorPlane' registered
10:53:57: Plugin successfully installed
10:53:57: D3D9 : RenderSystem Option: Full Screen = No
10:53:57: D3D9 : RenderSystem Option: VSync = No
10:53:57: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
10:53:57: Creating resource group Bootstrap
10:53:57: Added resource location 'Media/boot.zip' of type 'Zip' to resource group 'Bootstrap'
10:53:57: Added resource location 'Media/' of type 'FileSystem' to resource group 'General'
10:53:57: Added resource location 'Media/606/' of type 'FileSystem' to resource group 'General'
10:53:57: Added resource location 'Media/tutorialmedia.zip' of type 'Zip' to resource group 'General'
10:53:57: Added resource location 'Media/bguires.zip' of type 'Zip' to resource group 'General'
10:53:57: CPU Identifier & Features
10:53:57: -------------------------
10:53:57: * CPU ID: AuthenticAMD: AMD Sempron(tm) Processor 3400+
10:53:57: * SSE: yes
10:53:57: * SSE2: yes
10:53:57: * SSE3: yes
10:53:57: * MMX: yes
10:53:57: * MMXEXT: yes
10:53:57: * 3DNOW: yes
10:53:57: * 3DNOWEXT: yes
10:53:57: * CMOV: yes
10:53:57: * TSC: yes
10:53:57: * FPU: yes
10:53:57: * PRO: yes
10:53:57: * HT: no
10:53:57: -------------------------
10:53:57: D3D9 : Subsystem Initialising
10:53:57: D3D9RenderSystem::createRenderWindow "NxOgre: 111 - ShapeGroups", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=false
10:53:57: D3D9 : Created D3D9 Rendering Window 'NxOgre: 111 - ShapeGroups' : 1024x768, 32bpp
10:53:57: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
10:53:57: Registering ResourceManager for type Texture
10:53:57: Registering ResourceManager for type GpuProgram
10:53:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
10:53:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
10:53:57: D3D9: Vertex texture format supported - PF_FLOAT32_R
10:53:57: RenderSystem capabilities
10:53:57: -------------------------
10:53:57: * Hardware generation of mipmaps: yes
10:53:57: * Texture blending: yes
10:53:57: * Anisotropic texture filtering: yes
10:53:57: * Dot product texture operation: yes
10:53:57: * Cube mapping: yes
10:53:57: * Hardware stencil buffer: yes
10:53:57: - Stencil depth: 8
10:53:57: - Two sided stencil support: yes
10:53:57: - Wrap stencil values: yes
10:53:57: * Hardware vertex / index buffers: yes
10:53:57: * Vertex programs: yes
10:53:57: - Max vertex program version: vs_3_0
10:53:57: * Fragment programs: yes
10:53:57: - Max fragment program version: ps_3_0
10:53:57: * Texture Compression: yes
10:53:57: - DXT: yes
10:53:57: - VTC: no
10:53:57: * Scissor Rectangle: yes
10:53:57: * Hardware Occlusion Query: yes
10:53:57: * User clip planes: yes
10:53:57: * VET_UBYTE4 vertex element type: yes
10:53:57: * Infinite far plane projection: yes
10:53:57: * Hardware render-to-texture: yes
10:53:57: * Floating point textures: yes
10:53:57: * Non-power-of-two textures: yes
10:53:57: * Volume textures: yes
10:53:57: * Multiple Render Targets: 4
10:53:57: * Point Sprites: yes
10:53:57: * Extended point parameters: yes
10:53:57: * Max Point Size: 8192
10:53:57: * Vertex texture fetch: yes
10:53:57: - Max vertex textures: 4
10:53:57: - Vertex textures shared: no
10:53:57: ***************************************
10:53:57: *** D3D9 : Subsystem Initialised OK ***
10:53:57: ***************************************
10:53:57: ResourceBackgroundQueue - threading disabled
10:53:57: Particle Renderer Type 'billboard' registered
10:53:57: Creating viewport on target 'NxOgre: 111 - ShapeGroups', rendering from camera 'MainCamera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
10:53:57: Viewport for camera 'MainCamera', actual dimensions L: 0 T: 0 W: 1024 H: 768
10:53:57: Parsing scripts for resource group Autodetect
10:53:57: Finished parsing scripts for resource group Autodetect
10:53:57: Parsing scripts for resource group Bootstrap
10:53:57: Parsing script gui.material
10:53:57: Parsing script instructions.material
10:53:57: Parsing script nx.bodyguide.material
10:53:57: Parsing script boot.material
10:53:57: Parsing script Ogre.fontdef
10:53:57: Finished parsing scripts for resource group Bootstrap
10:53:57: Parsing scripts for resource group General
10:53:57: Parsing script cloth.material
10:53:57: Parsing script co1.material
10:53:57: Parsing script construct.material
10:53:57: Parsing script editor.material.material
10:53:57: Parsing script nxbgui.material
10:53:57: Parsing script ribbon.material
10:53:57: Parsing script transparent.1m.material
10:53:57: Parsing script edlift.material
10:53:57: Parsing script edliftarea.material
10:53:57: Parsing script nx.floor.material
10:53:57: Parsing script nx.floor2.material
10:53:57: Parsing script nx.particles.material
10:53:57: Parsing script 312.material
10:53:57: Parsing script 313.material
10:53:57: Parsing script arrows.material
10:53:57: Parsing script chair.material
10:53:57: Parsing script int.material
10:53:57: Parsing script nx.interior1.material
10:53:57: Parsing script nx.stairs.material
10:53:57: Parsing script set.material
10:53:57: Parsing script nx.shapes.material
10:53:57: Parsing script bgui.material
10:53:57: Parsing script nx.particles.particle
10:53:57: Finished parsing scripts for resource group General
10:53:57: Parsing scripts for resource group Internal
10:53:57: Finished parsing scripts for resource group Internal
10:53:57: Texture: any.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
10:53:57: Texture: gui_loading_notice.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
10:53:57: *** Initializing OIS ***
10:53:57: Texture: bgui.exit.png: Loading 1 faces(PF_A8R8G8B8,22x22x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,22x22x1.
10:53:57: Texture: pause.png: Loading 1 faces(PF_A8R8G8B8,22x22x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,22x22x1.
10:53:57: Texture: debug.png: Loading 1 faces(PF_A8R8G8B8,22x22x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,22x22x1.
10:53:57: Texture: bgui.pointer.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
10:53:57: Texture: gui_pause.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
10:53:57: Font nxogrefontusing texture size 512x256
10:53:57: Info: Freetype returned null for character 160 in font nxogrefont
10:53:57: Texture: nxogrefontTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
10:53:57: Mesh: Loading nx.bodyguide.mesh.
10:53:57: WARNING: nx.bodyguide.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
10:53:57: Texture: bodyguide1m.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.

betajaen

18-05-2007 10:13:20

Contents of the NxOgre log?

Xed

18-05-2007 16:56:06

Do you have right versions of PhysX, Ogre and NxOgre?

rubenhonders

18-05-2007 19:45:39

Yes , also i have sp1 installed on my visual c++ 2005

betajaen

18-05-2007 19:54:25

Can you please post the content of the NxOgre log file.

rubenhonders

18-05-2007 20:47:27

The NxOgre log files stays empty only the ogre.graphics tells me somethings

betajaen

18-05-2007 20:48:39

Then do you have the SystemSoftware (PhysX driver) installed?

rubenhonders

18-05-2007 21:12:49

not yet :) thank you gonna try it

betajaen

18-05-2007 21:13:48

And then that's the reason why it crashes.... :roll:

rubenhonders

18-05-2007 21:28:02

Lol it crashes again after the driver install
my logs says

OGRE EXCEPTION(3:RenderingAPIException): Failed to DrawPrimitive : Invalid call in D3D9RenderSystem::_render at ..\src\OgreD3D9RenderSystem.cpp (line 2717)

Xed

18-05-2007 21:58:37

Do use OGRE source?

Maybe it's error of DirectX SDK or DirecX driver....

Pls write yours versions of gamedevs sof

:idea:

betajaen

18-05-2007 22:07:54

Xed, be quiet.

Ruben, I've done some searching there is another error similar to yours using OpenGL, since your using DirectX there. Since we are pretty much using identical code and software, it may be down to your drivers or graphics card.

I'm thinking it may be the meshes used (perhaps the nx.bodyguide.mesh), what about the other tutorials - NxTutorial101?

rubenhonders

19-05-2007 20:59:14

I have found my problems but about the warnings about the meshes i can update them by the ogrecommandline tools but it's not a crime if you not update them , and about
OGRE EXCEPTION(3:RenderingAPIException): Failed to DrawPrimitive : Invalid call in D3D9RenderSystem::_render at ..\src\OgreD3D9RenderSystem.cpp (line 2717)
that was somethings to do with my drivers 8) it runs fine on my build computer now and it also runs fine on my other computer thanks for help