Continuous Collision Detection

daedar

25-05-2007 11:41:10

Hi,

I noticed that sometimes when a shape is too little and too fast, it can go through a wall or a static shape.

In fact that's the case with all physics engines, and they all have a solution for that: Continuous Collision Detection. PhysX also has this feature, but I can't find out how to set continuous collisions detection for a body in NxOgre.

Thx

betajaen

25-05-2007 12:00:22

Some of the shapes in 0.4RC3 support CCD, but not in 0.6 or 0.9.

Once I finished with my studies, I'll be back on NxOgre 0.9; I should be working on Groups, and other related things for shapes. I'll be implementing CCD then.

daedar

25-05-2007 12:22:06

great! :D

jchmack

26-05-2007 00:29:05

I should be working on Groups, and other related things for shapes. I'll be implementing CCD then.

YES! you always seem to work on the things i need next. What classes you working on? Ill do your homework :lol: