daedar
25-05-2007 11:41:10
Hi,
I noticed that sometimes when a shape is too little and too fast, it can go through a wall or a static shape.
In fact that's the case with all physics engines, and they all have a solution for that: Continuous Collision Detection. PhysX also has this feature, but I can't find out how to set continuous collisions detection for a body in NxOgre.
Thx
I noticed that sometimes when a shape is too little and too fast, it can go through a wall or a static shape.
In fact that's the case with all physics engines, and they all have a solution for that: Continuous Collision Detection. PhysX also has this feature, but I can't find out how to set continuous collisions detection for a body in NxOgre.
Thx