0.9 bugfix and a question

Backov

01-06-2007 20:42:10

The bug:

When creating a body, in the constructor params.nodescale would be unset with random zero-ish float values, causing your node to scale to 0.

The fix (no diff, sorry)

In nxogreactor.h

ActorParams() { setToDefault(); }
ActorParams(const char* p) { setToDefault(); process(p);}
ActorParams(NxString p) { setToDefault(); process(p);}


There's probably some other way that's supposed to work, but that fixed it.

Now, the question:

NM, it was because it was two NxTriangleMeshes.. just have to get ConvexMesh to work for the racer.