Backov
10-07-2007 18:30:53
Not sure exactly what revision I have - revision 23? Dunno - anyway, I pulled it off the SVN server on july 5th.
Triggers are currently broken. I get a failure at NxScene->createActor().. Inserting a assert(ad.isValid()) before that tells me that the actor description is indeed invalid.
I haven't attempted to discern exactly what the problem was - creating the trigger manually with the direct PhysX interface worked fine.
betajaen
10-07-2007 19:00:51
I noticed NxActors are invalid with a trigger that isn't static. Did you pass on "static: yes" to the params?
Backov
10-07-2007 19:34:30
I noticed NxActors are invalid with a trigger that isn't static. Did you pass on "static: yes" to the params?
Nope, and I didn't with the base Ageia code either:
NxActorDesc actorDesc;
NxBoxShapeDesc boxDesc;
boxDesc.dimensions = NxVec3(1.5,3,1.5);
boxDesc.shapeFlags |= NX_TRIGGER_ENABLE;
actorDesc.shapes.push_back(&boxDesc);
actorDesc.globalPose.t = NxVec3(0,1.5,-47);
NxActor *nxactor = scene->getNxScene()->createActor(actorDesc);
nxactor->userData = (void*)-1;
scene->getNxScene()->setUserTriggerReport(this);
Aiursrage2k
11-07-2007 02:31:27
Trigger shapes will not contribute to a shape’s mass when computing the mass from the shapes. For this reason, a mass and inertia must be explicitly supplied when a dynamic actor is created from trigger shapes alone.
Triggers are excluded from raycasts and sweep tests.
alejandro
11-07-2007 16:42:11
i also have problems with triggers
the virtual function doesnot return the correct shape or the pointer
note : i am moving the trigger, every frame, with my character , and expect that detect some thing that i need,
can i?
this is my code
void myTriggerCallback::onTrigger(NxShape& triggerShape, NxShape& otherShape, NxTriggerFlag status)
if( status & NX_TRIGGER_ON_STAY)
{
if (otherShape.getActor().getGroup() ==19)
{
// do something
}
}
how can i get the actor of the shape ?
and other question can i make the trigger non static, and move with my character?
betajaen
11-07-2007 16:57:53
You should use intersections instead of triggers if your going to do it that way.
alejandro
11-07-2007 21:34:09
can you gime a example , i really cant find the ageia docs