Felipe
24-08-2007 16:12:34
my code
if( jump )
{
player->addMovement(NxOgre::Character::DR_Jump_Up);
}
betajaen
24-08-2007 16:13:08
Because jumping isn't implemented yet.
betajaen
24-08-2007 17:04:54
It's a little complicated, the jumping action itself is pretty easy, but you have to decide then when the character can jump next; by checking conditions i.e. Is the character still jumping, is the character falling, has the character landed yet, did the character land on something that isn't in mid-air, and so on.
It's quite complicated to get going; Such as binds into the collision reporter system, extra variables into Character, etc.
It'll be completed in 1.0 though.
Felipe
24-08-2007 18:56:29
no problem!
thanks betajaen!
jchmack
27-08-2007 13:04:00
lol beta needs to trick pottej into giving us his character class. It looks like he has a lot of his character movements down. Wall climbing, rope climbing, and yes even jumping.
http://youtube.com/watch?v=SS_8VIPGJsY
HELP US POTTEJ!!
by the way how did you guys do in that contest?
betajaen
27-08-2007 14:12:14
I believe they won; Prize for best technology.
jchmack
27-08-2007 14:49:58
I believe they won; Prize for best technology.
thats saying something about NxOgre ^^