Using CCD in NxOgre

azurerayn

09-12-2007 08:27:52

I understand that PhysX has CCD capabilities.

However, I would like to ask / confirm whether CCD is now supported by NxOgre?

If it is, how would I create a body based on CCD rather than the normal NxOgre bodies?

Thanks!

betajaen

09-12-2007 10:32:45

Supported by PhysX, but currently not supported in Bleeding because of the new skeleton resource system being developed. I believe previous versions have some implementation of it though, but I can't remember how good it is.

Aiursrage2k

09-12-2007 11:52:37

Ageia SDK has some good documentation on the subject

Petri

12-12-2007 10:47:38

I would like to use Sphere CCD to be able to prevent situations where ball is not colliding with some thin objects like goal net. It seems that this CCD is only way to do accurate collisions with high speed physics?

Any estimations when NxOgre could have support for this kind of CCD?

betajaen

12-12-2007 11:37:54

I expect it may or may not be implemented, from now to sometime in the future.

Petri

12-12-2007 11:40:52

Does that then mean that it is impossible to make games with high performance physics for example in football/ice hockey games?

All those have goal nets and ball and they absolutely need to collide accurately.

betajaen

12-12-2007 11:51:18

No I was joking.

If you want CCD you have to wait a bit.

spacegaier

07-03-2008 15:38:42

betajean: You said:
but currently not supported in Bleeding

So is it supported in NxOgre 0.9?

betajaen

07-03-2008 16:01:58

No.