SpaceDude
12-01-2008 16:57:42
I feel a bit guilty coming to ask questions on this forum when actually I'm not using NxOgre but using Ogre and PhysX directly (I hope you don't mind ).
I'm having an issue with my character controller on linux. Everything is working perfectly on windows, but recently I just tried compiling my game on linux and everything seems to work except that the player falls straight through the ground. Other actors such as weapons don't seem to have this problem, and I know the raycasting is working too, so I don't think its an issue with the floor.
Has anybody else encountered any differences between running PhysX on windows and linux running into similar problems?
The other thing is that debug rendering doesn't appear to work in linux either when I set the following:
I'm having an issue with my character controller on linux. Everything is working perfectly on windows, but recently I just tried compiling my game on linux and everything seems to work except that the player falls straight through the ground. Other actors such as weapons don't seem to have this problem, and I know the raycasting is working too, so I don't think its an issue with the floor.
Has anybody else encountered any differences between running PhysX on windows and linux running into similar problems?
The other thing is that debug rendering doesn't appear to work in linux either when I set the following:
m_PhysicsSDK()->setParameter(NX_VISUALIZE_COLLISION_SHAPES, 1);