nxOgre is strong and easy to use,but...

kidcdf

18-01-2008 10:00:35

There are so many various functions and modules in NxOgre,no one can use them all correct in his project expect the author, though I think Betajean is enthusiastic, I have to come here and new a topic whenever I meet a unsolvable problem because I am lack of help documents and rich examples(cakes), I strongly recommand the author write each simple example(the smaller the better) for a function of NxOgre,e.g:
1.Create a Nxogre world
2.Create a actor/body
3.Move your body
4.drive a car on the static geometry
.....


just suggestion

betajaen

18-01-2008 10:17:22

Oh come on!

1.
World* mWorld = new World()


2.
mActor = mScene->createActor("ActorName", new CubeShape(1), Vector3(0,1,0), "mass: 10");
mActor = mScene->createBody("ActorName;MeshName.mesh", new CubeShape(1), Vector3(0,1,0), "mass: 10");

3.
mActor->addForce(0, 0, 10000)

4.

Use the search. There are at least 5 posts of the top of my head explaining how to use the WheelShapes and create a simple car.



And something back at you kidcdf; Many people use NxOgre, they read the documentation, play with cake and have a look at the library code it self. Most of it is self-intuitive. There are even people who commit changes back. Above all they use the wonderful search facility that this fine forum provides.