shibby3d
18-01-2008 13:47:51
Hello,
If I don't use the option "node-scale" everything is ok, but when I use it, the body becomes a bit throwable. If I have a sphere on my body, we don't see a sphere but a half sphere. (I am not sure I am understandable...)
String param = "static : yes, node-scale: 1.25 1.25 1.25";
aire_centrale = m_scene->createBody("aire_centrale.mesh",new TriangleMeshShape("aire_centrale.mesh", "material: mapMat"), positionTerrain,param);
anneau_1 = m_scene->createBody("petit_anneau.mesh", new TriangleMeshShape("petit_anneau.mesh", "material: mapMat"), positionTerrain,param);
If I don't use the option "node-scale" everything is ok, but when I use it, the body becomes a bit throwable. If I have a sphere on my body, we don't see a sphere but a half sphere. (I am not sure I am understandable...)