capture
03-02-2008 20:24:44
I am correctly working on building a solid framework for my game. At the moment i am working on how i am going to implement physics, and so far i am deciding to use NxOgre. So my next part of the framework is programing a way for my scenes to be loaded and rendered. I assume i will be using the dotScene loader or some variation of it, but then i would still need to set the physical bodies. From the looks around the forums here, i guess there are two options: do it by hand or use NxScene somehow?
From looking at those options, i would guess the best way to accomplish my goals would be to write a simple little application that loads a dotScene then allows the user to outline bodies around the meshes and set some options and then save the data from the bodies and stuff to an xml file. Then use the files to load a full scene in my game. Is this a reasonable idea or is there a better way that i have not found yet?
Also i've seen on the forums in some places that betajaen is working on a physics editor of some sort? Would this be the tool that i need, and if it is what kind of time delay is there before it might be finished?
From looking at those options, i would guess the best way to accomplish my goals would be to write a simple little application that loads a dotScene then allows the user to outline bodies around the meshes and set some options and then save the data from the bodies and stuff to an xml file. Then use the files to load a full scene in my game. Is this a reasonable idea or is there a better way that i have not found yet?
Also i've seen on the forums in some places that betajaen is working on a physics editor of some sort? Would this be the tool that i need, and if it is what kind of time delay is there before it might be finished?