How to display bounding volume

cyberculose

21-02-2008 18:01:44

Hi, Is there a way to display the bounding volume at runtime of my entities (bodies in NxOgre) ?

betajaen

21-02-2008 18:13:43

Of the entities or the shapes of the Actor?

mBody->getNode()->showBoundingBox for the first and use the DebugRenderer for the second.

cyberculose

21-02-2008 22:00:28

ok thanks, the DebugRenderer was what I needed...

for viewers here's a thread explaining how to use it
http://www.ogre3d.org/phpBB2addons/view ... ugrenderer

Arcanor

29-02-2008 03:10:10

Is there any way to show the Actor's collision shape inside the ogre engine, rather than using the remote debugger?

betajaen

29-02-2008 10:47:49

DebugRenderer?

Arcanor

29-02-2008 11:54:13

Aha, my bad. I didn't realize that DebugRenderer and Remote Debugger were not the same thing! Thanks betajaen.