Characters smooth in debug, and choppy in release mode

dbrock

03-03-2008 16:48:02

Hey guys,

The problem I'm noticing is probably due to the fact that debug mode runs at 20fps, and release mode at 200fps that I'm noticing the player is choppy while he walks. If I cap the FPS at 60 with vsync on, i'm still noticing a choppy player. Is there a setting I missed? :oops:

Our game is tight for time so it's using the ogre Framelistener, and not our own render loop.

betajaen

03-03-2008 17:02:50

0.9 does not use any form of interpolation which would ease out the choppiness.