[SOLVED] Easy way to make Shape as large as the mesh?

spacegaier

11-03-2008 20:35:17

Is there an easy way to load a mesh into a body and set the shape excactly to the size of the mesh? Or do I have to built up an Ogre::Entity first, get the size of its node and apply this size to the new NxOgre::Shape?

dbrock

11-03-2008 20:40:57

Get the entities AABB min/max and get their sizes.

spacegaier

13-03-2008 16:36:51

I've found this function:

Vector3 goalSize = goal1->getEntity()->getBoundingBox().getSize();

Seems to be even more simple than your proposal. However: Thanks!