spacegaier
13-03-2008 20:47:01
A logic question:
I habe a mesh (look at the following drawing) that represents my goal for a simple fun soccer game. In interior of the goal should be filled with a trigger to count the goals.
If I set the shape of the goal as no collision shape all is fine as the ball can go throught the mesh into the trigger. But that is really unrealistic as the ball can go trought the piles of the goal either. That should be abolished.
So what can I do to reach this? Of course I can split up the goal into three smaller meshes (wo piles and one cross pile). But isn't there an easier / better way?
I habe a mesh (look at the following drawing) that represents my goal for a simple fun soccer game. In interior of the goal should be filled with a trigger to count the goals.
If I set the shape of the goal as no collision shape all is fine as the ball can go throught the mesh into the trigger. But that is really unrealistic as the ball can go trought the piles of the goal either. That should be abolished.
So what can I do to reach this? Of course I can split up the goal into three smaller meshes (wo piles and one cross pile). But isn't there an easier / better way?