[Bleeding] TirangleMeshShape is missing

Night Elf

26-03-2008 23:41:20

TriangleMeshShape doesn't seem to exist in Bleeding. What should I use instead? I'm trying to port the following code:
body = scene->createBody("column", new NxOgre::TriangleMeshShape("column.mesh"), Vector3::ZERO, "static: yes");

betajaen

27-03-2008 09:27:05

Nothing. I only just re-implemented mesh shapes in '20.