[bleeding&others]Buildings and other complex objects

Dutchie

29-03-2008 12:05:59

Hello,

I am making an engine which i am going to use in my game and hopefully in later games. I don't have physX included yet, but i think i will do that next week. At this moment i am thinking about how to do complex objects.

Earlier i also used physx and when i added a tower made in 3dsMax with convexshape it only took the borders of the object for physics. So i couldn't walk in the building, because according to PhysX it was one massive block.

Is there a proper way of shapes i should use when adding it in the game or just create the object using more than one block and combining them together in a shape group?

I am going to use the latest(20xbleeding) when adding it to the game.

betajaen

29-03-2008 18:27:58

You would use a TriangleMesh (a type of shape) with non-movable level meshes. In your case the tower block would modeled physically as you would see it visually.

Dutchie

29-03-2008 18:53:27

ok, thanks.
that is clearing things up :)