valvalval
02-04-2008 15:03:32
I made a body which use m_pSceneNode
but, when I did m_pSceneNode->tralsate(a vector3),
only scenenode moved(visible thing), but a actual Physical Object didn't.
so, I used AddForce(), but it is empty class for implement.
T_T);
why was that?
Please read the shortguide. Look for it in the faq.
valvalval
02-04-2008 16:00:55
Please read the shortguide. Look for it in the faq.
I read it from
www.nxogre.org/shortguide.
obiously, Body's SceneNode moved.
but, Physcal Things(invisible) didn't move.
because, falling thing(to check collsion with Object) still collided.
betajaen
02-04-2008 16:48:27
Can you at least provide us some code, and not write your posts like a Haiku. English may not be your primary language but some time and effort in writing it is much appreciated
valvalval
02-04-2008 17:02:37
Can you at least provide us some code, and not write your posts like a Haiku. English may not be your primary language but some time and effort in writing it is much appreciated
yeah^^; sorry. I solved it, it's my miss. anway. I appreciate your answer.