dekron
11-04-2008 16:53:48
Hey, i've install Nxogre 0.9, read a little bit the documentation ( quite poor, there isn't even a doxygen doc, it is shame ), and there is already something i don't understand.
With ogre, we can create a Scene node linked to an entity. This entity got a name, it is easy to act on it ( moving it, deleting it, everything ) by calling this entity by it's name ( mSceneMgr->getSceneNode("SceneNode1")->do_something() for example ).
How that works with each "body" i create with NxOgre ? It is written that a body = SceneNode+Actor. There is no entity ?? I should use getActor() ? Because i can't call any body from mSceneMgr ...
With ogre, we can create a Scene node linked to an entity. This entity got a name, it is easy to act on it ( moving it, deleting it, everything ) by calling this entity by it's name ( mSceneMgr->getSceneNode("SceneNode1")->do_something() for example ).
How that works with each "body" i create with NxOgre ? It is written that a body = SceneNode+Actor. There is no entity ?? I should use getActor() ? Because i can't call any body from mSceneMgr ...