novaumas
28-05-2008 23:20:13
I know development efforts are devoted to bleeding, but seeing as many of us are still playing around with 0.9, I thought I'd share
I noticed that when creating characters with conflicting names I had problems on cleanup ( i.e. a nasty crash ).
Checking the log, you'll see something similar to this:
If this happens to you, it can be solved easily by modifing NxOgreCharacterController.cpp at line 108 from:
to:
Hope somebody finds it usefull
I noticed that when creating characters with conflicting names I had problems on cleanup ( i.e. a nasty crash ).
Checking the log, you'll see something similar to this:
- Identifier => 'lostboy', Value => '09405AF8', Owned => 1
- Identifier => 'lostboy-159-3', Value => '0960DBB0', Owned => 0
If this happens to you, it can be solved easily by modifing NxOgreCharacterController.cpp at line 108 from:
mCharacters.lock(newname, true);
return c;
to:
mCharacters.lock(newname, true);
s->mCharacters.lock(newname, true);
return c;
Hope somebody finds it usefull