jchmack
19-06-2008 10:22:05
I have a model that has a ponytail and i would like to make her hair a little less static. I am trying to make her hair (and eventually her clothes) move realistically.
Right now i am thinking about just adding a couple of bones down the length of the ponytail then setting their position based on a couple of rope/pulley joints in series to simulate the hair.
But I'm not too sure about the cloth. I know that NxOgre has a cloth object but i have never messed around with it. I am mainly worried about speed. I don't need a ton of calculations happening for such a small visual effect.
Does anyone know how they simulate all these sort of soft objects? It must be pretty processor friendly because i've seen many of these features (hair/cloth/breasts) in many last gen games (tekken/soul calibur). If i am correct the ps2 had a 294 MHz processor? So it should be a pretty low cost effect.
All input is appreciated =)
Right now i am thinking about just adding a couple of bones down the length of the ponytail then setting their position based on a couple of rope/pulley joints in series to simulate the hair.
But I'm not too sure about the cloth. I know that NxOgre has a cloth object but i have never messed around with it. I am mainly worried about speed. I don't need a ton of calculations happening for such a small visual effect.
Does anyone know how they simulate all these sort of soft objects? It must be pretty processor friendly because i've seen many of these features (hair/cloth/breasts) in many last gen games (tekken/soul calibur). If i am correct the ps2 had a 294 MHz processor? So it should be a pretty low cost effect.
All input is appreciated =)