Problem with collision geometry scale.

Rasengan

15-07-2008 11:22:52

Hello,

I have converted an Ogre mesh to nxs format to use a triangle mesh (collision geometry for entire village).

The problem is that the geometry is 2 times bigger in the nxs file than the original mesh. Ok, 2 times...,simply scaling it would be nice but i'ts not perfectly 2 times.There is skin-width factor in PhysX: 0.025, ok but I'm still far from result.

So, dealing with x y z manually to match the geometry is really annoying and cannot be a viable solution.

It is normal to have such difference from original mesh file and nxs file?