Rasengan
15-07-2008 11:22:52
Hello,
I have converted an Ogre mesh to nxs format to use a triangle mesh (collision geometry for entire village).
The problem is that the geometry is 2 times bigger in the nxs file than the original mesh. Ok, 2 times...,simply scaling it would be nice but i'ts not perfectly 2 times.There is skin-width factor in PhysX: 0.025, ok but I'm still far from result.
So, dealing with x y z manually to match the geometry is really annoying and cannot be a viable solution.
It is normal to have such difference from original mesh file and nxs file?
I have converted an Ogre mesh to nxs format to use a triangle mesh (collision geometry for entire village).
The problem is that the geometry is 2 times bigger in the nxs file than the original mesh. Ok, 2 times...,simply scaling it would be nice but i'ts not perfectly 2 times.There is skin-width factor in PhysX: 0.025, ok but I'm still far from result.
So, dealing with x y z manually to match the geometry is really annoying and cannot be a viable solution.
It is normal to have such difference from original mesh file and nxs file?