Kwazar
24-07-2008 20:14:21
Hi!
I have attached material with 100000.0f value of dynamic and static friction to TriangleMeshShape but it still using a default values of materials definied in scene params.
When I using ConvexMesh with flag "Static: Yes" it's almost fine, but problem is now with shape of mesh.
My questions is:
1. Is there any way to use materials with TriangleMeshShape ?
2. How i can turn off deforming meshes by ConvexMesh?
Sorry for my english.
Thanks.
I have attached material with 100000.0f value of dynamic and static friction to TriangleMeshShape but it still using a default values of materials definied in scene params.
When I using ConvexMesh with flag "Static: Yes" it's almost fine, but problem is now with shape of mesh.
My questions is:
1. Is there any way to use materials with TriangleMeshShape ?
2. How i can turn off deforming meshes by ConvexMesh?
Sorry for my english.
Thanks.