[NxOgre 0.9]Materials don't work with TriangleMeshShape

Kwazar

24-07-2008 20:14:21

Hi!
I have attached material with 100000.0f value of dynamic and static friction to TriangleMeshShape but it still using a default values of materials definied in scene params.

When I using ConvexMesh with flag "Static: Yes" it's almost fine, but problem is now with shape of mesh.

My questions is:
1. Is there any way to use materials with TriangleMeshShape ?
2. How i can turn off deforming meshes by ConvexMesh?

Sorry for my english.

Thanks.