Version?

cryptologic

25-03-2006 14:49:38

Silly question of the day.

Does NxOgre (just got it off CVS) work with Ogre 1.2 and PhysX 2.3.2 ? I was able to build NxOgre using those but can't seem to get the demo's to run.

Assuming the Wiki is up to date, can I only use Ogre 1.0.6 and PhysX 2.3.1 ?

TY,
Crypto

betajaen

25-03-2006 18:36:36

No not silly really,

The CVS should work with 1.0.6-1.0.7 as the interface has changed with Dagon, I've upgraded parts of NxOgre, but if you want NxOgre to run without any fuss or changing things you should upgrade to Dagon, but if you don't:

If you uncomment a directive in NxOgre_configuration.h I think it's NXOGRE_AZAROTH (I'm sure I've spelt that wrong!) you can compile NxOgre.

Most of the demos will compile (apart from 3 - Triggers, Vehicles and something else) and run perfectly, it's just the method names in Ogre have changed a little bit.

cryptologic

26-03-2006 00:32:00

To make sure my feable mind is clear on this...

NxOgre via CVS will work with Ogre 1.2 and PhysX 2.3.2?

betajaen

26-03-2006 10:54:57

Yep, I was working on the CVS of Dagon (a week or two before it was officially released), so it's all works with it.
In fact I encourage people to use Dagon with NxOgre.

cryptologic

26-03-2006 14:50:51

I got everything to compile just fine. Some of the demo's crash, but that may be operator error on my part. I'll start fiddling with some code today. Thanks for the help.

Crypto

betajaen

26-03-2006 14:57:26

Ahh, Good job but the demo's are pretty stable, if they crash most likely they are being compiled in Debug mode.

For some reason PhysX really hates debug mode. :D

cryptologic

27-03-2006 02:41:34

I compiled in release mode for Ogre and of course NxOgre. I get crashes when it can't find some mesh files. I'm not sure if they are missing or I just misplaced them or goofed up my resource.cfg file. What kind of textures are supposed to be on the demos too? Everything is a bright pink kind of color (I suspect I've either got the textures files in the wrong place or my resource.cfg file is fouled up somehow).

Crypto

betajaen

27-03-2006 09:01:28

Yep, missing resources. Fortunately I have a copy of them here somewhere, I'll hunt them down and post it up a little later.

cryptologic

27-03-2006 16:21:25

I figured most of it out. I was having errors due to mixing my Ogre demo files and NxOgre demo files in the same dirs. I just put the NxOgre media in its own dir and changed my resources.cfg file to only look in there. A few of them still crash. I appear to be missing the sphere mesh. I checked the zip file but didn't see it there.

Crypto

betajaen

27-03-2006 21:22:16

I thought it was that before the explosion (well AGP controller failure), I re-did the cube, sphere and other models with better names and a better resource configuration.

http://p.betajaen.com/Media.zip
http://p.betajaen.com/resources.cfg

As that was zipped up in OSX, you may find some files called .DS_Store scattered in it - just delete them. :D