Prophet
24-08-2008 21:52:45
Okay, two short questions.
First, is it possible to calculate/retrieve the area which an object collides with another? For example, if I have a cube falling on top of another, can I somehow get the area of the collision?
Secondly, how can I find out which actor collides with another? If I have Actor1 that crashes into Actor2, can I retrieve Actor1 from Actor2? (That might've been a bit diffuse)
Thanks!
First, is it possible to calculate/retrieve the area which an object collides with another? For example, if I have a cube falling on top of another, can I somehow get the area of the collision?
Secondly, how can I find out which actor collides with another? If I have Actor1 that crashes into Actor2, can I retrieve Actor1 from Actor2? (That might've been a bit diffuse)
Thanks!