Prophet
23-09-2008 22:06:30
I'm still working a little with my importer and have now integrated it to 3ds Max. You can now add the properties directly under the Modify-tab! The questions is, to not litter the interface I want to only include the parameters that's usually used. So I ask you; what options for params would you want to quickly access? So far I have
*Mass (float, 0-30000)
*Collision shape (box, sphere, custom)
*Static (Yes/No)
*CCD (Yes/No, I know it's not implemented yet)
What else? (Note that all are not accessible at the same time)
betajaen
23-09-2008 22:22:04
Density
Linear/Angular Damping
CenterOfMass
You can remove static, and just assume it to be when the mass is 0 (which is what I do).
Prophet
23-09-2008 22:40:52
Density
Instead of mass or both?
You can remove static, and just assume it to be when the mass is 0 (which is what I do).
I thought about it, but then thought a static variable will be obvious and convenient. But since NxOgre sets objects with 0 mass to static, both will work, right?
Thanks for the tips! Will implement the others right away.
betajaen
23-09-2008 22:57:25
Why not both. Just set density to 0 when mass is not 0 and vice-versa.
Oh groups (Actor/Shapes) just refer to them as names instead of numeric ID's.
Prophet
24-09-2008 13:57:26
Why not both. Just set density to 0 when mass is not 0 and vice-versa.
Oh groups (Actor/Shapes) just refer to them as names instead of numeric ID's.
You clever devil.
betajaen
24-09-2008 14:52:24
No, you would be a clever devil, if you could get it so when the user moves the density slider up and down - the mass slider changes (worked out from the density * volume of the shape) and when you move the mass slider the density slider moves as well (volume / mass).
You pull that off, and I'll give you a peanut.
betajaen
28-09-2008 23:30:23
Fine, I'll paypal you some money to buy yourself a bag of peanuts.
But I'll need proof; a picture of you dressed up as Carmen Miranda in front of your monitor with your sliders.
Prophet
29-09-2008 07:32:21
I don't pose, so I made a
video, proving my temporary geniality. Hopefully, this will give a better view of what it actually does.